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path: root/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs (unfollow)
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2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-1/+1
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW1-1/+1
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-10-30* Optimized usingslbsa711-3/+3
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-19changes to pass nini config object to the modules that getSean Dague1-190/+191
loaded so that they may read out any bits they are interested in
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-2/+2
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-15Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW1-3/+8
with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-156/+156
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05getting all our line endings consistant againSean Dague1-156/+156
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-140/+140
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-29/+27
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-159/+159
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-1/+0
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW1-1/+1
2007-09-04Added partial help info when calling "help" command with a region set.MW1-2/+26
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04Some work on Module loading/management.MW1-0/+136
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)