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2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield15-3602/+0
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield14-27/+27
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey1-4/+2
2008-11-25Add copyright headers. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-1/+6
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-17Make newly created prims be the correct groupMelanie Thielker1-1/+1
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-1/+1
SceneGraph to make it more descriptive of its intended function
2008-11-10* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey2-6/+1
RootPart and adding the part separately * Make RootPart read only
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey7-26/+15
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey3-6/+6
the verb at the front
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-1/+0
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker2-4/+3
Too many fixes to list.
2008-11-04* Stop an exception in the Content Management module main loop from crashing ↵Justin Clarke Casey1-34/+44
the whole sim
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2-3/+3
descriptive of what it actually does
2008-10-03This changeset changes the way chat from client is routed: Dr Scofield1-2/+3
old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
2008-10-03Prevent attachments to be persisted in the destination region when theMelanie Thielker1-1/+1
avatar is not present there.
2008-09-09Update svn properties, formatting cleanup.Jeff Ames12-640/+647
2008-09-08fix: warnings from libomvDr Scofield1-1/+1
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares14-184/+155
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06* Remove lots of warnings from the CMS moduleJustin Clarke Casey5-11/+11
* Remove a few other miscellaneous warnings
2008-09-04fix some indentingSean Dague1-20/+20
2008-09-04minor fixesSean Dague1-1/+0
2008-09-04added rollback bit to the help menuSean Dague1-0/+1
2008-09-04add some stubbing for ini.example for CMS moduleSean Dague1-4/+4
2008-09-03add standard copyright headers for the projectSean Dague14-9/+387
2008-09-03remove non code filesSean Dague1-0/+0
2008-09-03narrange to do basic cleanup of the CMS moduleSean Dague14-2284/+2620
2008-09-03white space fixesSean Dague1-259/+259
2008-09-03come up nicer on startup if the opensim.ini section isn't thereSean Dague1-78/+78
2008-09-03type change from ChatFromViewerArgs -> OSChatMessage to line up with trunk.Sean Dague1-4/+4
2008-09-03Merge branch 'cms' of http://pokgsa.ibm.com/~jbongio/public/opensimSean Dague16-0/+2914