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* Change some chat output functions so that text is truncated atMelanie Thielker2008-09-021-1/+4
| | | | | | | | 1000 chars to avoid the exception thrown by libomv at 1100 chars. Change string->int conversion so it copes with non-numeric chars after the number and no longer uses a float to parse the value.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-3/+3
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* Make the check on inventory cache clearing more robust. AddressesMelanie Thielker2008-08-271-0/+36
| | | | | | | Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
* * zap compilation warningsJustin Clarke Casey2008-08-251-2/+2
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* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-241-0/+35
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-1/+2
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-231-5/+32
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-1/+1
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-191-3/+25
| | | | | | the same simulator
* Formatting cleanup.Jeff Ames2008-08-182-10/+6
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-1/+1
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* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-13/+23
| | | | | | to Scene.INventory.cs
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-161-1/+1
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* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-3/+4
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* Plumb in the partner and the account title fields for profile info.Melanie Thielker2008-08-151-4/+11
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* Plumb the user flags all the way through to the profile. userFlags inMelanie Thielker2008-08-151-2/+5
| | | | | | | | the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
* Thank you, sacha magne, for a patch that prevents sim chat fromMelanie Thielker2008-07-311-1/+4
| | | | | | | being heard across whole grids. Fixes Mantis #1855
* renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield2008-07-252-5/+5
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* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-233-3/+3
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Commented out a readline that was preventing the sim from shutting down in ↵Dahlia Trimble2008-07-181-1/+1
| | | | some cases
* fixing warning in IRCBridgeModule and logging the exception cause now.Dr Scofield2008-07-141-2/+3
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* adds a default value of true to the new IRC bridge configuration option ↵Dahlia Trimble2008-07-141-3/+5
| | | | "nicknum" to provide backwards compatibility for existing OpenSim.ini files
* Mantis#1718. Thank you kindly, Mircea for a patch that:Charles Krinke2008-07-121-9/+17
| | | | | Adds some IRC bridge improvement.
* trying to fix mantis #1711.Dr Scofield2008-07-111-5/+12
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* more warnings to go.Dr Scofield2008-06-271-10/+10
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* dr scofield's continuing warnings safari:Dr Scofield2008-06-272-2/+3
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-1/+1
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague2008-06-061-21/+8
| | | | | | | however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend.
* experimental IRC changes, because it's friday, and I'm curious if thisSean Dague2008-06-061-8/+21
| | | | | | will work.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-042-21/+21
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* * This should fix presence issues.Teravus Ovares2008-06-031-2/+7
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* * This update enables grid wide presence updates.Teravus Ovares2008-06-021-10/+122
| | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
* * This enables grid-wide instant messaging in a peer to peer with tracker ↵Teravus Ovares2008-06-011-23/+167
| | | | | | | | style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination.
* * Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares2008-06-011-11/+246
| | | | related.
* * Committing some stuff I'm working to make it so I can commit an upcoming ↵Teravus Ovares2008-06-011-3/+169
| | | | patch from Dahlia. IM type stuff. No big deal, not done.
* * Stop the IRC module throwing a nre on shutdown if it isn't actually being usedJustin Clarke Casey2008-05-301-2/+5
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* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-1/+1
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* while investigating why IRCBridgeModule.Close() was having no effect, iDr Scofield2008-05-301-13/+26
| | | | | | | | | | | | | | | | | | | noticed that Scene.Close() will only call Close on non-shared region modules. i've now added code to SceneManager.Close() to collect all shared region module from each scene before calling Scene.Close() on it and then, once, all Scenes are closed, go through the list of collected shared region modules and close them as well. SceneManager.Close() is only called when we initiate a shutdown --- i've verified that a Scene restart does not trigger the shutdown of shared modules :-) also, this adds a couple of bug fixes to the IRCBridgeModule (which after all didn't take kindly to being closed) as well as a check to InterregionModule's Close() call. finally, this fixes the RestPlugin's XmlWriter so that it no longer includes the "xsd=..." and "xsi=..." junk.
* Formatting cleanup.Jeff Ames2008-05-282-25/+25
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* fixes a CTB when IRCBridgeModule is not configured.Dr Scofield2008-05-271-2/+2
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* cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2008-05-271-0/+23
| | | | | | adding support for enabled = true|false for IRCBridgeModule
* I'm dropping the ISimChat interface as that has now been Dr Scofield2008-05-272-3/+4
| | | | | | | | | | | | | | replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
* This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield2008-05-262-35/+28
| | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call.
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-262-108/+149
| | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-254-20/+20
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* forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield2008-05-231-32/+0
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* IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield2008-05-232-3/+860
| | | | | | | | | | | | | | | | | | | | | | | | | | | | finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
* i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield2008-05-231-709/+37
| | | | | | | | | | | | | ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...
* Thank you kindly, Melanie, for a patch which:Charles Krinke2008-05-231-0/+4
| | | | | | | | | Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-221-2/+2
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