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path: root/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs (follow)
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* * refactor: collapse UpdateUserProfileProperties() into existing ↵Justin Clarke Casey2008-09-151-1/+2
| | | | | | | | UpdateUserProfile * the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-161-1/+1
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* Plumb in the partner and the account title fields for profile info.Melanie Thielker2008-08-151-4/+11
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* Plumb the user flags all the way through to the profile. userFlags inMelanie Thielker2008-08-151-2/+5
| | | | | | | | the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * Rolled back a few changes.Adam Frisby2008-05-011-1/+5
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-5/+1
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-132/+132
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-1/+5
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+129
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.