aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Avatar/InstantMessage (follow)
Commit message (Collapse)AuthorAgeFilesLines
* First step tidy-up of IM packing/unpacking/repackingMelanie Thielker2008-11-161-11/+18
|
* GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz2008-11-161-1/+2
| | | | | | Doesn't use client now in that case.
* Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker2008-11-161-1/+1
|
* Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker2008-11-161-2/+2
|
* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-162-633/+682
| | | | | | | | the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
* Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz2008-11-151-2/+2
| | | | | | | | Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-091-1/+1
|
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-091-2/+2
| | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
| | | | | * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-9/+9
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz2008-11-011-2/+8
| | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
* Make the IM and friends modules optional. Clean up some code that dealtMelanie Thielker2008-11-011-3/+16
| | | | | | | | | | with the old Grid Instant Message over OGS1. Refactor the EventManager to be independent of the rigid module structure design imposed by the current implementation. Message routing is now done in the destination module rather than in the event manager. This way, more or less granular solutions are possible without core changes.
* Committing a small fix for EventData along with more plumbing workMelanie Thielker2008-10-261-3/+7
|
* A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker2008-10-251-1/+2
| | | | | | signature
* * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby2008-10-121-5/+30
|
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-52/+52
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* dr scofield's continuing warnings safari:Dr Scofield2008-06-271-1/+2
| | | | | | | * code caught lingering around with no real purpose other than causing warnings will be taken down.
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-1/+1
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-19/+19
|
* * This enables grid-wide instant messaging in a peer to peer with tracker ↵Teravus Ovares2008-06-011-23/+167
| | | | | | | | style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination.
* * Committing more unfinished stuff. Nothing significant at the moment. IM ↵Teravus Ovares2008-06-011-11/+246
| | | | related.
* * Committing some stuff I'm working to make it so I can commit an upcoming ↵Teravus Ovares2008-06-011-3/+169
| | | | patch from Dahlia. IM type stuff. No big deal, not done.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-157/+157
|
* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-37/+38
|
* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+157
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.