Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 2008-09-06 | 1 | -13/+13 |
| | | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | ||||
* | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -1/+1 |
| | | | | prefixes | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 1 | -338/+338 |
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* | * Refactored Environment/Modules directory - modules now reside in their own ↵ | Adam Frisby | 2008-04-30 | 1 | -0/+338 |
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. |