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2008-11-10* Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares1-0/+1
* Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
2008-11-04* Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey1-18/+28
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey3-36/+24
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-18- Fix Util.UnixTimeSinceEpoch:Homer Horwitz1-1/+2
* Unix epoch starts at midnight, not at 8:00am * All date/time handling should be done in UTC in the server, not in the local timezone. * Refactor out repeated computation of a constant value - Added setting of CreationTime to some places where inventoryitems are created This fixes Mantis#2390.
2008-10-15* minor: remove some warningsJustin Clarke Casey1-2/+2
2008-10-15* minor: disable a couple of other lines of image not found, which are ↵Justin Clarke Casey1-2/+2
pointless anyway since we aren't currently sending the packet
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-0/+12
there are some circumstances in which not finding a user is not an error
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey1-9/+4
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey1-6/+3
descriptive of its actual function
2008-09-26* Patch from JHurlimanTeravus Ovares3-5/+7
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* minor: remove warningsJustin Clarke Casey2-8/+4
2008-09-26* refactor: do a tiny bit of cleanupJustin Clarke Casey1-40/+46
2008-09-26* refactor: split out AssetXferUploaderJustin Clarke Casey3-285/+312
2008-09-26* refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2-192/+227
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2-30/+75
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares8-66/+66
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-23Change to no longer check funds on temp texture uploads.Melanie Thielker1-2/+3
This fixes the "no funds" message on rebake.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker1-0/+1
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-08-23Patch #9171Melanie Thielker1-1/+18
Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-07-02* Drop InvType from the assets table since it is no longer usedJustin Clarke Casey1-3/+0
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
2008-06-27more warnings to go.Dr Scofield2-10/+22
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague1-0/+2
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-17Formatting cleanup.Jeff Ames1-1/+1
2008-05-16* Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares1-3/+4
assets on disk write from Melane. Thanks Melanie!
2008-05-16* Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey1-2/+16
handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
2008-05-16Formatting cleanup.Jeff Ames8-27/+27
2008-05-14* Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey1-2/+4
repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-21/+12
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-19/+8
2008-05-10* Experiment in Zerocoding.Teravus Ovares2-0/+6
2008-05-09* Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey1-4/+4
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-4/+0
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-1/+1
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-1/+1
* Remove old framework asset transactions files which were region modularized
2008-05-01* Rolled back a few changes.Adam Frisby7-43/+57
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby7-57/+43
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames8-1947/+1947
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-114/+0
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby8-249/+287
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby8-0/+2031
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.