| Commit message (Collapse) | Author | Age | Files | Lines |
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AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
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system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing. Persistant appearance
seems to work after this, except you need to rebake textures
some times.
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assets on disk write from Melane. Thanks Melanie!
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* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
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* Remove old framework asset transactions files which were region modularized
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* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
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directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
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