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path: root/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs (follow)
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* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-241-21/+111
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* * refactor: split out AssetXferUploaderJustin Clarke Casey2008-09-261-284/+0
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* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-261-15/+37
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-17/+17
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-211-0/+2
| | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
* Formatting cleanup.Jeff Ames2008-05-171-1/+1
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* * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares2008-05-161-3/+4
| | | | assets on disk write from Melane. Thanks Melanie!
* Formatting cleanup.Jeff Ames2008-05-161-4/+4
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* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-19/+8
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* * Experiment in Zerocoding.Teravus Ovares2008-05-101-0/+3
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* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-1/+1
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-031-1/+1
| | | | | | * Remove old framework asset transactions files which were region modularized
* * Rolled back a few changes.Adam Frisby2008-05-011-10/+10
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-10/+10
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-411/+411
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-39/+44
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+407
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.