| Commit message (Collapse) | Author | Age | Files | Lines |
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* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
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root agent is on the instance and if so, which region the avatar's root agent is in.
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* Trapped a few more into little self contained boxes with padlocks on them.
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should actually all be uints, but this will hopefully let people log in again.
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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be sent.
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* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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innocent*
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* Did some goofy math undoing in the Sim Stats Reporter
* More reduction to the amount of calls per second to UnManaged ODE code
* Added a significant amount of comments to ODE
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code. Let me know by IRC if there are other problems
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and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
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packets are now
recycled to improve performance and memory usage.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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spew in the debug when land was selected
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INI under [RemoteAdmin] with the name access_password
*Removed a few more unneeded exceptions in land that has been fixed
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developer can see it in the environment, but it doesn't cause any adverse effects.
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*Restricted lines just give you a friendly warning for now
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null objects?)
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be used for parcel banning goodness
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*Added an event that is triggered when an agent enters a new parcel
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blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
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*Fixed typo causing access lists not to be stored correctly in sqlite
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datastore is sqlite
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functions for the different datastore interfaces for Land Objects.
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occurs.
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works, but the actual ban lines, etc are not done.
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notice of doom
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adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
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coming in from foreign regions.
* Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
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This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
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* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
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