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path: root/OpenSim/Region/Environment/Interfaces/ILandChannel.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-49/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-1/+0
| | | | connection (though not yet an actual ScenePresence)
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-0/+1
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* Remove the cruft of accessing a private member of another module's classMelanie Thielker2008-09-131-0/+1
| | | | | | | from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-0/+2
| | | | override the default method of calculating how many prims a parcel can have.
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+1
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-231-22/+3
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* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-30/+19
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-2/+1
| | | | libsecondlife.packets
* * Rolled back a few changes.Adam Frisby2008-05-011-3/+2
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-2/+3
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+1
| | | | (this took a while to run).
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-171-1/+28
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* Update svn properties.Jeff Ames2008-03-221-52/+52
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* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-0/+52