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* * Moved the DefaultConfig settings into already-existing ConfigSettingslbsa712009-04-171-4/+4
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* * Some more work on refactoring configs;lbsa712009-04-171-4/+4
| | | | | | | * Moved the constants out into a separate DefaultConfig * Pulled configMember up * Some minor CCC
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-6/+16
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* * optimized usings.lbsa712009-02-127-30/+22
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-067-10/+10
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-1/+1
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* Plumb in dwell in a couple of placesMelanie Thielker2009-01-031-1/+1
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* Make a couple log4net instances static readonly.Jeff Ames2008-12-031-1/+1
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* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-1/+1
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-192-4/+4
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-192-4/+4
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-1/+1
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* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-172-4/+4
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-072-44/+29
| | | | | | Too many fixes to list.
* * Instead of putting 0.5.11.00000 if there is no revision, just put 0.5.11 ↵Justin Clarke Casey2008-10-291-4/+4
| | | | | | | | | instead * This is to make things less confusing to users (and maybe a little easier to do future version filtering for grid connections) * If there's disagreement about this, then please say so (preferably in the opensim-dev mailing list)
* * Stop the DataSnapShot module trying to call home on shutdown even if it ↵Justin Clarke Casey2008-10-291-7/+3
| | | | | | | | isn't enabled. * Please let's check such patches carefully - we don't want info leaking out unless the user has requested it
* Mantis #2489Melanie Thielker2008-10-291-4/+11
| | | | | | | Thank you, Diva, for a patch that helps keep the list of sims to index clean by allowing sims to deregister.
* Commit Diva's new patch for the DataSnapshot. Comment the defaultMelanie Thielker2008-10-112-141/+157
| | | | | | metaverseink search provider to prevent accidental data exposure.
* Committing diva's LandSnapshot update patch. Also included is a smallMelanie Thielker2008-10-101-131/+134
| | | | | | | | fix for the LandManagementModule. I changed LandSnapshot to use CachedUserInfo to take a load off the user server. Also, missing owner profiles are legit, warning removed.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+1
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* Patch by Fly-Man, with modifications. Add more fields to DataSnapshot.Melanie Thielker2008-10-061-11/+36
| | | | | | This changes yes/no to true/false. Will likely break Metaverseink in some way.
* Fixed small coordinate issue: The center is (min+max)/2, not (max-min)/2Homer Horwitz2008-10-051-1/+1
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* Fix a problem with land-search and non-convex parcels.Homer Horwitz2008-10-051-2/+39
| | | | | | You'll need to update your snapshots.
* Add parcel info "UUID" to snapshotMelanie Thielker2008-10-051-0/+6
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* Change category in snapshot to a number, to match the one in searchMelanie Thielker2008-10-051-1/+1
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* Add a dummy "dwell" value to the data snapshotMelanie Thielker2008-10-051-1/+5
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* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-1/+1
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Remove type="owner" from the data snapshot. Made the parser choke and thereMelanie Thielker2008-10-041-3/+3
| | | | | | is no need for it, as there is no other type
* Add some needed fields to data snapshotMelanie Thielker2008-10-041-22/+23
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* Add <expire> tag to data snapshot to give the search server an ideaMelanie Thielker2008-09-201-0/+6
| | | | | | of when to query this node again
* Reverse yes and no for the parcel's "public" property to make it accuratelyMelanie Thielker2008-09-181-2/+2
| | | | | | reflect parcel status
* Add various XML elements to the data snapshot. Changes by Fly-Man andMelanie Thielker2008-09-173-17/+78
| | | | | | | myself. Fix a crash in DataSnapshot when no master avatar and no estate owner is set (e.g. "Mainland").
* Fix another missing UUID before a ToString().Homer Horwitz2008-09-131-1/+1
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* Remove the cruft of accessing a private member of another module's classMelanie Thielker2008-09-131-17/+11
| | | | | | | from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
* Fix a typo in the DataSnapshot moduleMelanie Thielker2008-09-131-1/+1
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* fix: warnings from libomvDr Scofield2008-09-081-0/+4
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* Mantis #2133Melanie Thielker2008-09-061-1/+1
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-066-36/+36
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-1/+0
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2008-08-181-2/+1
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* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-151-4/+10
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* * Resolve mantis 1911 without reintroducing warningsJustin Clarke Casey2008-08-091-2/+1
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* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-14/+14
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Patch #9147Melanie Thielker2008-07-141-2/+2
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-121-4/+1
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-274-12/+13
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* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-3/+3
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* i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield2008-05-201-1/+2
| | | | | | | | | | | provide OSHttpRequest and OSHttpResponse to our REST handler. also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey HTTP request header. last, i added XML doc comments to RestPlugin.cs
* Add copyright notices.Jeff Ames2008-05-201-0/+27
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)