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* Adding a way to disable/enable the in built Dwell ModuleH-H-H2014-03-201-3/+17
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* Allow MaptileStaticFile path to be set to anywhere and not force it to ↵Michael Cerquoni2014-03-191-3/+3
| | | | bin/maptiles
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-181-18/+35
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* Add regression test for http inventory fetch.Justin Clark-Casey (justincc)2014-03-171-0/+4
| | | | Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
* Enable MapImageServiceModule with no refreshDev Random2014-03-111-12/+22
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-03-111-51/+97
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| * varregion: remove serialization of region terrain to floats when sending ↵Robert Adams2014-03-111-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | patches. This should eliminate much memory thrashing and CPU usage while sending initial terrain. The old way of passing terrain was to convert it to an array of floats. This is really bad for large terrain (think 4096x4096 floats). This change passes a dummy float array since the real region info is used anyway and the floats are ignored. (The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
| * Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-50/+92
| | | | | | | | | | | | | | | | | | than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
* | Instead of auto-creating a parcel on request if one doesn't cover a given ↵Justin Clark-Casey (justincc)2014-03-112-67/+211
|/ | | | | | | | | location, fill in gaps or extend existing parcel right after initial data load. This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all. Making this change as another step to address current problems with spurious parcels occasionally being created. Also adds regression tests for different load behaviours depending on existing stored parcel data. Relates to http://opensimulator.org/mantis/view.php?id=7035
* After an object with KeyframeMotion is copied into inventory, resume the ↵Oren Hurvitz2014-03-111-2/+15
| | | | motion (previously it remained stopped)
* Remove try/catch in LandManagmentModule.GetLandObject() - this is very old ↵Justin Clark-Casey (justincc)2014-03-071-70/+51
| | | | code and the caught exceptions can no longer occur.
* Lock m_landlist whilst loading parcels from storage to prevent a race ↵Justin Clark-Casey (justincc)2014-03-071-7/+18
| | | | against any parcel auto-creation in GetLandObject()
* Only auto-create a land parcel when there is none in a specified tile if ↵Justin Clark-Casey (justincc)2014-03-071-1/+13
| | | | | | | there is more than 1 existing land parcel. This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
* Add scene name to bad parcel add loggingJustin Clark-Casey (justincc)2014-03-061-2/+3
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* refactor: Simplify land object by using c# get/set auto-properties where ↵Justin Clark-Casey (justincc)2014-03-061-23/+13
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* minor: slightly simplify code in LandObject.ContainsPoint()Justin Clark-Casey (justincc)2014-03-061-1/+1
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* Remove array initialize calls in LMM - these are unnecessary as the VM ↵Justin Clark-Casey (justincc)2014-03-061-4/+0
| | | | already does this.
* minor: Increase size of parcel name field in "land show" console command ↵Justin Clark-Casey (justincc)2014-03-061-12/+12
| | | | output. Construct table using CDT rather than string formats
* Prevent adding a land object if it overlaps any existing objects that have ↵Justin Clark-Casey (justincc)2014-03-064-30/+215
| | | | | | | | not had their bitmaps adjusted. This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide.
* Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵Justin Clark-Casey (justincc)2014-02-281-8/+6
| | | | | | in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
* Improve regression test TestSetAppearance()Justin Clark-Casey (justincc)2014-02-241-42/+69
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* Re-enable regression TestSaveBakedTextures()Justin Clark-Casey (justincc)2014-02-241-4/+2
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* Stop mesh avatars that specify the alpha texture in their bake slots from ↵Justin Clark-Casey (justincc)2014-02-242-38/+67
| | | | | | | causing the simulator to continually request that they rebake This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927
* If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵Justin Clark-Casey (justincc)2014-02-201-1/+14
| | | | to decode along with exception
* minor: Add some method doc to AFM,SetAppearanceAssets()Justin Clark-Casey (justincc)2014-02-201-0/+6
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* For now, do not replacing missing wearables with default wearables if itme ↵Justin Clark-Casey (justincc)2014-02-201-144/+190
| | | | | | | | details cannot be found. This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports Added a bit more logging for debug purposes. See http://opensimulator.org/mantis/view.php?id=6939
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-201-0/+2
| | | | after crossing thread is invoked
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-151-1/+1
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* Fix displacement and location operations on legacy trees and grass inRobert Adams2014-02-151-1/+1
| | | | | the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness.
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-6/+15
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-34/+14
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Non-functional changes of numbers into symbolic references and a fewRobert Adams2014-02-153-4/+5
| | | | comments on what variables really mean.
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-145-6/+54
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| * Change warns associated with UserAgentServiceConnector to debugs, as this is ↵Justin Clark-Casey (justincc)2014-02-145-5/+5
| | | | | | | | | | | | not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). This is Oren Hurvitz's second patch from http://opensimulator.org/mantis/view.php?id=6956 with a small amount of correction
| * If calls to UserAgentServiceConnector fail then throw an exception. This ↵Justin Clark-Casey (justincc)2014-02-145-6/+54
| | | | | | | | | | | | lets the caller decide whether to discard the error or not. This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
* | Remove the added whitespace, test concludedMelanie2014-02-041-1/+1
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* | Bot testMelanie2014-02-041-1/+1
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* | Remove compile error from returning value in void functionRobert Adams2014-02-031-1/+1
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* | Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams2014-02-032-2/+13
| | | | | | | | | | | | the size of the input stream. This is required since the raw heightmap format (.r32) does not contain any size information. The estimation relies on terrain being square.
* | Add one check for a blank URL because the module wasn't quite sure not to ↵Melanie2014-02-041-1/+3
| | | | | | | | work when unconfigured :|
* | Adding the Avination XBakesModule, the client for the persistent bakes systemMelanie2014-02-041-0/+189
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* | Add "--no-objects" parameter to 'load oar'.Robert Adams2014-02-022-1/+7
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* | Really add the old parameter names to load oar to keep downward compatibiliyRobert Adams2014-02-021-0/+2
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* | Change new 'load oar' parameters to be hyphenated to be consistant withRobert Adams2014-02-022-10/+10
| | | | | | | | | | existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity.
* | Implement terrain merging in TerrainChannel.Robert Adams2014-02-023-53/+53
| | | | | | | | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-313-47/+39
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| * Make sure Web streams are disposed after useOren Hurvitz2014-01-313-47/+39
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2014-01-281-17/+17
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| * | Restore brush tests with correct values and adjustments for new terrain heightRobert Adams2014-01-281-17/+17
| | | | | | | | | | | | rounding characteristics.
* | | One more run at fixing the sun module. Parameter setting fixed toMic Bowman2014-01-281-52/+52
|/ / | | | | | | | | | | work through the OSSL interface. And setting the parameters now adjusts all the dependent variables correctly so the sun moves at the modified rate.