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* Merge branch 'master' into careminsterMelanie2012-10-076-41/+203
|\ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| * On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-065-8/+62
| | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
| * Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)2012-10-051-40/+25
| | | | | | | | Also refactors more of ObjectCommandsModule to remove duplicate code
| * Add "show part pos" console command to match "show object pos"Justin Clark-Casey (justincc)2012-10-051-0/+72
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| * refactor: eliminate some now duplicate code in ObjectCommandsModuleJustin Clark-Casey (justincc)2012-10-051-34/+25
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| * Add "show object pos <start-coord> to <end-coord>" command to simulator console.Justin Clark-Casey (justincc)2012-10-051-0/+67
| | | | | | | | | | | | This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details.
| * Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)2012-10-051-0/+1
| | | | | | | | | | | | packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
| * Print number of objects found with "show object name" and "show part name" ↵Justin Clark-Casey (justincc)2012-10-051-12/+4
| | | | | | | | simulator console commands
* | Merge branch 'master' into careminsterMelanie2012-10-042-3/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
| * Output monitor data in response to console command on MainConsole.Instance ↵Justin Clark-Casey (justincc)2012-10-041-2/+2
| | | | | | | | | | | | | | rather than m_log This should really be happening for all console commands (though many don't). However, things might get difficult if both a console command and other code invoke the same paths.
| * Fix the use of the wrong index when locating the assets associatedMic Bowman2012-10-031-1/+2
| | | | | | | | | | | | | | with wearables. The fact that this hasn't caused problems earlier suggests either that no one is using multiple layers of wearables or that this code is useless because the assets are coming in with the wearables request.
* | Merge branch 'master' into careminsterMelanie2012-10-033-162/+219
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-022-162/+180
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| | * implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-021-1/+10
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| | * Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams2012-10-021-161/+170
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| * | Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie2012-10-021-0/+39
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| * Revert "Added request.Proxy=null everywhere, as discussed in ↵Diva Canto2012-09-306-12/+5
| | | | | | | | | | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
| * Added request.Proxy=null everywhere, as discussed in ↵Diva Canto2012-09-306-5/+12
| | | | | | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
* | Merge branch 'master' into careminsterMelanie2012-09-293-31/+72
|\ \ | |/ | | | | | | | | | | Conflicts: CONTRIBUTORS.txt OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵Justin Clark-Casey (justincc)2012-09-292-14/+18
| | | | | | | | | | | | | | object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
| * Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)2012-09-291-25/+49
| | | | | | | | | | This reveals that the event is not being fired when an object is attached from ground, which is incorrect. This check is temporairly disabled.
| * Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent ↵Justin Clark-Casey (justincc)2012-09-281-6/+11
| | | | | | | | | | | | concurrent thread use provoking mono crashes. Same rationale as commit 13690582.
* | Merge branch 'avination' into careminsterMelanie2012-09-276-36/+38
|\ \ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | just remove the damm thingUbitUmarov2012-09-261-1/+1
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| * | Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-261-1/+0
| | | | | | | | | | | | control flag to false
| * | UriModule GetEvents also doesn't need a request bodyUbitUmarov2012-09-261-0/+1
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| * | add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-1/+1
| | | | | | | | | | | | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
| * | If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-243-36/+37
| | | | | | | | | | | | simply process it as if UUID.Zero had been given.
| * | Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie2012-09-161-1/+1
| | | | | | | | | | | | prevent being logged out after a successful teleport.
| * | Make the agent being kicked a child agent first so there won't be a ghostMelanie2012-09-161-1/+2
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* | | Merge commit '3c77b8f463a852aecf3cb29fe4e5f4614f474dbf' into careminsterMelanie2012-09-275-15/+68
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| * | Use GridUser properly for foreign users.Diva Canto2012-09-262-3/+5
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| * | Show the user's home url too on the console command.Diva Canto2012-09-261-4/+3
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| * | Not really a change, just added a reminder to fix something here.Diva Canto2012-09-261-0/+3
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-253-199/+183
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| | * | Fix very recently introduced race condition where a CreateNewItem outracing ↵Justin Clark-Casey (justincc)2012-09-251-19/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | an UploadAsset request could throw an exception because m_asset did not yet exist. This was accidentally introduced in 4fc0cfb This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation. The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
| | * | Comment out old m_storeLocal from AssetXferUploader.Justin Clark-Casey (justincc)2012-09-251-6/+6
| | | | | | | | | | | | | | | | | | | | This was only used if none of new item, update item or update task item had been set. But since all transactions go through these paths this old code is redundant.
| | * | Insert transaction ID into AssetXferUploader constructor rather than at ↵Justin Clark-Casey (justincc)2012-09-252-36/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first. This was preventing the previous race condition fix in 4fc0cfb from actually working. This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
| | * | Move UDP update task item code to AssetXferUploader to match existing create ↵Justin Clark-Casey (justincc)2012-09-253-64/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | user item and update user item mechanisms This is done for consistency and to allow removal or some access methods that increase code complexity. However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
| | * | Fix occasional race condition failure when creating new clothing/body parts ↵Justin Clark-Casey (justincc)2012-09-253-110/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | in the viewer or updating existing assets. On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem. It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail. So instead we always set up a Xfer object on either the asset or inventory item update request. This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
| * | | TOS module. WARNING: migration in GridUser table.Diva Canto2012-09-252-5/+54
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| * | | Oops, that should be inside the curly bracket.Diva Canto2012-09-251-3/+3
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* | | | Fix very recently introduced race condition where a CreateNewItem outracing ↵Justin Clark-Casey (justincc)2012-09-271-19/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | an UploadAsset request could throw an exception because m_asset did not yet exist. This was accidentally introduced in 4fc0cfb This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation. The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
* | | | Comment out old m_storeLocal from AssetXferUploader.Justin Clark-Casey (justincc)2012-09-271-6/+6
| | | | | | | | | | | | | | | | | | | | This was only used if none of new item, update item or update task item had been set. But since all transactions go through these paths this old code is redundant.
* | | | Insert transaction ID into AssetXferUploader constructor rather than at ↵Justin Clark-Casey (justincc)2012-09-272-36/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first. This was preventing the previous race condition fix in 4fc0cfb from actually working. This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
* | | | Move UDP update task item code to AssetXferUploader to match existing create ↵Justin Clark-Casey (justincc)2012-09-273-50/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | user item and update user item mechanisms This is done for consistency and to allow removal or some access methods that increase code complexity. However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
* | | | Fix occasional race condition failure when creating new clothing/body parts ↵Justin Clark-Casey (justincc)2012-09-273-110/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | in the viewer or updating existing assets. On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem. It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail. So instead we always set up a Xfer object on either the asset or inventory item update request. This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
* | | | Merge commit '77355295dadaf3be54ac29d6b3d30901e95c0a32' into careminsterMelanie2012-09-271-2/+0
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| * | | Deleted extraneous debug messageDiva Canto2012-09-251-2/+0
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* | | Merge branch 'master' into careminsterMelanie2012-09-2410-115/+468
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs