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* Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-223-8/+41
| | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-181-1/+1
| | | | like copy-paste items in inventory.
* minor: Clean up and make consistent some log file messages in ↵Justin Clark-Casey (justincc)2014-05-141-6/+11
| | | | EstateManagementModule relating to RAW file uploading.
* Make offline IM delivery to URL (pre recent Addons code) have a 10 second ↵Justin Clark-Casey (justincc)2014-05-121-1/+1
| | | | | | rather than infinite timeout. This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information.
* For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)2014-05-122-7/+7
| | | | | | | | handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
* Eliminate subsequently unused scene finding in UndeliveredMessage() method ↵Justin Clark-Casey (justincc)2014-05-121-4/+0
| | | | of xmlrpc and core offline IM modules
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-074-12/+112
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| * Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"Justin Clark-Casey (justincc)2014-05-061-79/+99
| | | | | | | | | | | | | | There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators. This patch only does a single lookup before giving up. This reverts commit cecb446e0e91ede0b05ea9cf40c1313782241f3d.
| * Console commands for Estate MgmtDev Random2014-05-061-0/+63
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| * new version of patch to add default-user switch new version :qw :wq updated ↵Matt Lehmann2014-05-061-0/+2
| | | | | | | | version of default user switch for load oar :q :q
| * updated version of default user switch for load oar :q :qMatt Lehmann2014-05-062-6/+42
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| * fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()Kunta Kinte2014-05-061-99/+79
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| * Show more meaningful error messages when failed to give an item to another userOren Hurvitz2014-05-061-6/+5
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* | Makes it possible to support grids in which all the simulators share all ↵Diva Canto2014-05-041-18/+82
|/ | | | | | | | central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
* Fix issue where only one of multiple attachments on the same attachpoint for ↵Justin Clark-Casey (justincc)2014-05-011-0/+7
| | | | | | | | NPCs would be seen by other viewers. It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one. This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs. Resolves http://opensimulator.org/mantis/view.php?id=7110
* minor: Correct mistake in terrain flip error message from previous commit ↵Justin Clark-Casey (justincc)2014-04-301-1/+1
| | | | 5d01a1f
* minor: Print output in response to terrain console commands on the console ↵Justin Clark-Casey (justincc)2014-04-301-8/+9
| | | | rather than in the log.
* Add "terrain show" console command which outputs terrain height for a given ↵Justin Clark-Casey (justincc)2014-04-301-0/+22
| | | | | | region co-ordinate. For debug purposes.
* BulletSim: non-functional changes to debugging statements and formatting.Robert Adams2014-04-281-2/+1
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* Add regression test for terrain fill at two digit height and max ll height.Justin Clark-Casey (justincc)2014-04-252-1/+76
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* Adjust permissions to work hand in hand with what the viewer believes they are.Melanie2014-04-251-7/+7
| | | | This fixes the issue of "Show in Search" seeming resetting at random.
* Changed how UserProfile performs a fallback call using the OpenProfile API, ↵Oren Hurvitz2014-04-241-30/+37
| | | | because now JsonRpcRequest() returns an error result instead of throwing an exception
* Refactored: moved OpenProfileClient to a location where it can be used by ↵Oren Hurvitz2014-04-242-193/+1
| | | | both the Simulators and Robust
* Show Group name when land is group-ownedDev Random2014-04-231-7/+28
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* minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵Justin Clark-Casey (justincc)2014-04-231-2/+1
| | | | of 0 from previous commit cb1f28
* Prevent sending Land Properties for unprivileged usersDev Random2014-04-231-5/+8
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* Dynamic textures shouldn't be saved in the assets service (only in the ↵Oren Hurvitz2014-04-231-2/+2
| | | | simulator cache)
* Hypergrid: don't send Local assets to other gridsOren Hurvitz2014-04-231-35/+34
| | | | This commit also contains other changes, but they're all just for clarity. The only actual behavior change is to avoid Posting local assets.
* Removed GetUserInventory(). It wasn't being used, and was creating warnings ↵Oren Hurvitz2014-04-235-67/+1
| | | | because it's Obsolete.
* Eliminated many warningsOren Hurvitz2014-04-2310-11/+13
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* Changed the maximum asset name and description lengths to constants. Also, ↵Oren Hurvitz2014-04-221-0/+2
| | | | pre-truncate the description of dynamic textures.
* Fixed: when a user logged-in, sometimes he didn't get notified of the Online ↵Oren Hurvitz2014-04-212-2/+24
| | | | | | | | status of friends, so they continued to appear Offline. This happened because these notifications (the UDP packets) can only be sent to Root Agents. But the notifications were done in OnClientLogin(), at which point the client is still a Child Agent. Since a FireAndForget is used, it became a race condition as to whether the packets would be sent before or after the client became a Root Agent. To fix this, we now only send the notifications once the client becomes a Root Agent for the first time.
* Better error-handling when storing assets: recognize that 'null' is an error ↵Oren Hurvitz2014-04-202-12/+9
| | | | value
* Fixed: once a user has rezzed an object, they could then duplicate it as ↵Oren Hurvitz2014-04-201-3/+5
| | | | much as they wanted even if the parcel's permissions had since been changed to disallow rezzing
* Fixed: if a user belonged to the parcel's group then he was allowed to rez ↵Oren Hurvitz2014-04-201-16/+16
| | | | object in the parcel even if the flag "Create Objects by Group" was disabled
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the ↵Oren Hurvitz2014-04-203-12/+17
| | | | | | parcel has a Group set; it doesn't have to be *deeded* to the group Also some cleanup of the use of Group ID's (with no change to functionality).
* Catch empty url errorBlueWall2014-04-191-0/+3
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* In teleports, when sending the Source region, set its ServerURI to the ↵Oren Hurvitz2014-04-132-2/+7
| | | | Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users)
* Allows to sell objects on a parcel of land together with that parcel of ↵Snoopy Pfeffer2014-04-101-0/+44
| | | | land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group.
* In teleports, pass the source region to the destination (similar to an HTTP ↵Oren Hurvitz2014-04-094-18/+25
| | | | referrer)
* Improved error messages when a teleport fails. The viewer's dialog already ↵Oren Hurvitz2014-04-081-4/+4
| | | | says "Teleport failed", so adding "Teleport refused" is redundant.
* Allow invalidating the users cacheOren Hurvitz2014-04-082-2/+15
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* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-073-7/+10
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* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-073-14/+3
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* Fixed: during a teleport we always sent the error "The teleport destination ↵Oren Hurvitz2014-04-062-7/+1
| | | | | | could not be found" to the client. This happened on both success and failure. On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem.
* When preparing a Hypergrid teleport, tell the receiving grid which user is ↵Oren Hurvitz2014-04-063-6/+23
| | | | | | entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
* Pass the correct position to QueryAccess() instead of UUID.Zero (it was ↵Oren Hurvitz2014-04-061-1/+1
| | | | wrong in one place)
* remove some whitespace that snuck in with last patchMichael Cerquoni2014-04-031-2/+2
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* Add Varregion support to Terragen HandlerDev Random2014-04-031-28/+23
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Move new Estate commands to OpenSim.csDev Random2014-04-032-188/+21
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>