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* Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa2010-10-091-2/+2
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* weird line endings fix commitTeravus Ovares (Dan Olivares)2010-10-091-7/+7
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* Return error code instead of the last byte of the file if range is not ↵Latif Khalifa2010-10-091-1/+9
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* In case when 1 single byte is requested (yes viewer does this)Latif Khalifa2010-10-091-2/+2
| | | | | | | | | | start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
* Fix an infinite recursionMelanie2010-10-081-1/+4
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* Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
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* Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie2010-10-062-10/+12
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* Fix incorrect class nameMelanie2010-10-061-1/+1
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* Convert the map image modules to new style modulesMelanie2010-10-063-12/+42
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* Add the view generating method to the image generator interfaceMelanie2010-10-051-0/+5
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* Revert an accidental default value changeMelanie2010-10-051-1/+1
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* Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie2010-10-051-4/+14
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-052-7/+7
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| * Formatting cleanup.Jeff Ames2010-10-042-7/+7
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* | Make windlight set the default environment on startBlueWall2010-10-051-0/+1
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* Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa2010-10-041-0/+6
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* Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto2010-10-031-5/+17
| | | | client ip address to agent circuit data, so that it's always there.
* Add linden prim renderer and update libOMVMelanie2010-10-042-4/+4
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-031-21/+34
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| * Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto2010-10-021-21/+34
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* | Adapt to core changesMelanie2010-10-031-1/+1
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* | Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
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* | Initial port of the Warp3D map tile rendererMelanie2010-10-036-1290/+2
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* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-1/+1
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-13/+1
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
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* Forward-port 0.6 fixMelanie2010-09-301-1/+13
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* Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman2010-09-291-11/+1
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* Part two of the previous commit, making IGridUserService.LoggedOut() more ↵John Hurliman2010-09-293-5/+5
| | | | flexible without changing current behavior
* Made IGridUserService.SetLastPosition() more flexible to allow different ↵John Hurliman2010-09-293-6/+11
| | | | possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
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* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | another avatars location
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
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* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | for a trailing slash on exports/
* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
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* Fix a minor economy issueMelanie2010-09-251-1/+4
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-211-3/+1
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| * Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)2010-09-181-3/+1
| | | | | | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
* | Fix a typoMelanie2010-09-211-3/+3
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* | Refactor script create permission into the perms moduleMelanie2010-09-211-5/+23
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* Revert "* Changed 11 calls for session info to the more optimized API method"root2010-09-172-33/+83
| | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-165-29/+8
| | | | MapAndArray collection
* Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)2010-09-131-4/+4
| | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory()
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-132-3/+5
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* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* Formatting cleanup.Jeff Ames2010-09-1226-237/+232
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-106-7/+8
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* Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
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