aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto2010-10-031-5/+17
| | | | client ip address to agent circuit data, so that it's always there.
* Add linden prim renderer and update libOMVMelanie2010-10-042-4/+4
|
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-031-21/+34
|\
| * Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto2010-10-021-21/+34
| |
* | Adapt to core changesMelanie2010-10-031-1/+1
| |
* | Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
| |
* | Initial port of the Warp3D map tile rendererMelanie2010-10-036-1290/+2
|/
* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-021-1/+1
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-021-13/+1
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
|
* Forward-port 0.6 fixMelanie2010-09-301-1/+13
|
* Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman2010-09-291-11/+1
|
* Part two of the previous commit, making IGridUserService.LoggedOut() more ↵John Hurliman2010-09-293-5/+5
| | | | flexible without changing current behavior
* Made IGridUserService.SetLastPosition() more flexible to allow different ↵John Hurliman2010-09-293-6/+11
| | | | possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
|
* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | another avatars location
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
|
* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | for a trailing slash on exports/
* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
|
* Fix a minor economy issueMelanie2010-09-251-1/+4
|
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-211-3/+1
|\
| * Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)2010-09-181-3/+1
| | | | | | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
* | Fix a typoMelanie2010-09-211-3/+3
| |
* | Refactor script create permission into the perms moduleMelanie2010-09-211-5/+23
|/
* Revert "* Changed 11 calls for session info to the more optimized API method"root2010-09-172-33/+83
| | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-165-29/+8
| | | | MapAndArray collection
* Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)2010-09-131-4/+4
| | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory()
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13
| | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
* If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)2010-09-131-4/+2
| | | | | | attachment as shown in inventory Doing this results in a null reference exception
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-132-3/+5
|
* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* Formatting cleanup.Jeff Ames2010-09-1226-237/+232
|
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-106-7/+8
|
* Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-082-6/+10
|\
| * Made the HG asset and inventory brokers use the Helo service in order to ↵Diva Canto2010-09-081-6/+9
| | | | | | | | instantiate the right network connectors. Tested on Robust only.
| * Renamed the Helo server connector to a consistent name. Added this in ↵Diva Canto2010-09-081-0/+1
| | | | | | | | connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
* | * Changed 11 calls for session info to the more optimized API methodJohn Hurliman2010-09-082-71/+33
|/
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-082-3/+8
|\
| * Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2010-09-072-3/+3
| | | | | | | | (as much as is possible). There was a report of non-finite avatar positions after the update
| * * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-073-4/+9
| | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
* | If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-1/+1
|/ | | | then adjust the inventory items to point to the new uuid as well
* Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
|
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-3/+11
| | | | modules need to see it (Search!) even if it comes in via CAPS
* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-13/+0
| | | | on IDwellModule
* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-046-60/+5
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-042-6/+6
| | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
|
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-033-8/+8
|
* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-7/+74
|