Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-31 | 3 | -47/+39 |
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| * | Make sure Web streams are disposed after use | Oren Hurvitz | 2014-01-31 | 3 | -47/+39 |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2014-01-28 | 1 | -17/+17 |
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| * | | Restore brush tests with correct values and adjustments for new terrain height | Robert Adams | 2014-01-28 | 1 | -17/+17 |
| | | | | | | | | | | | | rounding characteristics. | ||||
* | | | One more run at fixing the sun module. Parameter setting fixed to | Mic Bowman | 2014-01-28 | 1 | -52/+52 |
|/ / | | | | | | | | | | | work through the OSSL interface. And setting the parameters now adjusts all the dependent variables correctly so the sun moves at the modified rate. | ||||
* | | Temporarily disable brush test. It will come back when tuning is complete. | Robert Adams | 2014-01-28 | 1 | -0/+2 |
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* | | Change area of brush test to account for rounding errors in terrain ↵ | Robert Adams | 2014-01-28 | 1 | -2/+2 |
| | | | | | | | | implementation | ||||
* | | Increase the strength of brushes in brush test in an attempt to overcome ↵ | Robert Adams | 2014-01-28 | 1 | -2/+2 |
| | | | | | | | | | | | | rounding introduced with new terrain height class. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2014-01-28 | 1 | -1/+1 |
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| * | | clear land tainting when tested. Then testing, pass scene to LandObject as ↵ | Robert Adams | 2014-01-28 | 1 | -1/+1 |
| | | | | | | | | | | | | now needed to get region size | ||||
* | | | Actually make the parameter updates change the behavior of | Mic Bowman | 2014-01-28 | 1 | -0/+4 |
|/ / | | | | | | | sun movement. | ||||
* | | Fix terrain tests by properly initializing low detail terrain to zero height. | Robert Adams | 2014-01-28 | 2 | -5/+4 |
| | | | | | | | | Also remove PI heightmap test as new heightmaps only have two significant digits. | ||||
* | | Some major surgery on the sun module. Updates to the client were gated | Mic Bowman | 2014-01-28 | 1 | -51/+46 |
| | | | | | | | | | | | | | | by a "mode" check. That mode check has been removed (it didn't result in any change of behavior anyway). Also added a command line variable update to set the sun position time offset (offset from the system clock). Default is no offset to preserve existing behavior. | ||||
* | | varregion: enable teleporting to a varregion by clicking on the map and | Robert Adams | 2014-01-26 | 3 | -82/+168 |
| | | | | | | | | | | | | | | pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location. | ||||
* | | Merge branch 'master' into varregion | Robert Adams | 2014-01-26 | 4 | -88/+117 |
|\ \ | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | ||||
| * \ | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-24 | 4 | -320/+362 |
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| | * | Properly dispose of drawing objects to reduce/stop memory leakage on ↵ | Justin Clark-Casey (justincc) | 2014-01-24 | 4 | -319/+343 |
| | | | | | | | | | | | | generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) | ||||
| | * | Add "generate map" console command to allow manual regeneration and storage ↵ | Justin Clark-Casey (justincc) | 2014-01-23 | 2 | -1/+19 |
| | | | | | | | | | | | | | | | | | | of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile | ||||
* | | | varregion: modify MapImageModule structure so it will better merge | Robert Adams | 2014-01-26 | 1 | -263/+271 |
| | | | | | | | | | | | | with changes made in master. | ||||
* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-21 | 8 | -26/+27 |
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| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-20 | 2 | -4/+6 |
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| | * | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2014-01-20 | 2 | -4/+6 |
| | | | | | | | | | | | | been deleted or has no spawn points. | ||||
| * | | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2014-01-20 | 6 | -22/+21 |
| | | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | ||||
* | | | varregion: remove debugging splat file saving that fills up the | Robert Adams | 2014-01-19 | 1 | -4/+0 |
| | | | | | | | | | | | | maptile dir and causes errors. | ||||
* | | | varregion: remove --noterrain and --noparcel parameters in 'load oar'. | Robert Adams | 2014-01-19 | 2 | -17/+66 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>". | ||||
* | | | varregion: add --noterrain and --noparcel to 'load oar'. | Robert Adams | 2014-01-19 | 3 | -24/+54 |
| | | | | | | | | | | | | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar. | ||||
* | | | varregion: add --displacement parameter to 'load oar'. | Robert Adams | 2014-01-19 | 4 | -15/+81 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5 | ||||
* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-19 | 7 | -108/+70 |
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| * | | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -10/+0 |
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| * | | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+2 |
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| * | | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+1 |
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| * | | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -2/+4 |
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| * | | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -6/+1 |
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| * | | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -33/+10 |
| | | | | | | | | | | | | using() construct to ensure filestream is always closed | ||||
| * | | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -50/+47 |
| | | | | | | | | | | | | Passed in asset is always not null | ||||
| * | | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -1/+1 |
| | | | | | | | | | | | | it. Instantiation is unnecessary. | ||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -4/+4 |
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| | * | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -4/+4 |
| | | | | | | | | | | | | 2009 and was superseded by ISimulationService | ||||
* | | | varregion: Update Warp3D to properly handle varregions. | Robert Adams | 2014-01-19 | 3 | -265/+420 |
| | | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection | ||||
* | | | Add J2K decoder routine that converts directly to an image. | Robert Adams | 2014-01-19 | 1 | -0/+20 |
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* | | | varregion: split up generated maptile images for storage in map. This | Robert Adams | 2014-01-19 | 2 | -22/+68 |
| | | | | | | | | | | | | makes maps for varregions show up properly. | ||||
* | | | varregion: Debug messages for region crossing debugging. | Robert Adams | 2014-01-11 | 1 | -7/+17 |
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* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-11 | 2 | -67/+56 |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch) | ||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 2 | -67/+56 |
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| | * | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 2014-01-10 | 1 | -7/+16 |
| | | | | | | | | | | | | lowest-common-denominator of all the sub-objects | ||||
| | * | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 2014-01-10 | 1 | -4/+15 |
| | | | | | | | | | | | | the same creator | ||||
| | * | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2014-01-10 | 2 | -18/+10 |
| | | | | | | | | | | | | its main permissions | ||||
| | * | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 2014-01-10 | 1 | -37/+14 |
| | | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | ||||
| * | | Some missing definitions needed for successful compilation. | Robert Adams | 2014-01-04 | 1 | -1/+2 |
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| * | | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 2014-01-04 | 1 | -11/+21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs |