| Commit message (Collapse) | Author | Age | Files | Lines |
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both a public field and a get property
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- Changed a few places that launch long-lasting threads to skip the timeout altogether
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using the OpenProfile protocol
Resolves http://opensimulator.org/mantis/view.php?id=6954
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(which has a 1-minute timeout)
Resolves http://opensimulator.org/mantis/view.php?id=6945
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Resolves http://opensimulator.org/mantis/view.php?id=6943
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Resolves http://opensimulator.org/mantis/view.php?id=6943
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assets (previously only rezzed objects were fixed)
Resolves http://opensimulator.org/mantis/view.php?id=6942
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are being loaded
Resolves http://opensimulator.org/mantis/view.php?id=6942
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an invalid UUID
Resolves http://opensimulator.org/mantis/view.php?id=6935
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the viewer adds a space at the end, which causes searches to fail.
Resolves http://opensimulator.org/mantis/view.php?id=6935
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Resolves http://opensimulator.org/mantis/view.php?id=6934
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Reclaim. (Previously these updates only changed the parcel in memory)
Resolves http://opensimulator.org/mantis/view.php?id=6934
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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This reverts commit 58def34dbe01af970ca0cbd7362aa24cd85fc43d.
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This reverts commit fe16a72a9a10c5b9057351f798d9098ada3002ae.
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Apache web servers running PHP via CGI.
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or trailing whitespace between comma separate module combinations.
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bin/maptiles
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Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
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patches.
This should eliminate much memory thrashing and CPU usage while sending initial
terrain.
The old way of passing terrain was to convert it to an array of floats. This is
really bad for large terrain (think 4096x4096 floats). This change passes a dummy
float array since the real region info is used anyway and the floats are ignored.
(The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
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than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
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location, fill in gaps or extend existing parcel right after initial data load.
This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all.
Making this change as another step to address current problems with spurious parcels occasionally being created.
Also adds regression tests for different load behaviours depending on existing stored parcel data.
Relates to http://opensimulator.org/mantis/view.php?id=7035
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motion (previously it remained stopped)
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code and the caught exceptions can no longer occur.
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against any parcel auto-creation in GetLandObject()
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there is more than 1 existing land parcel.
This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035
Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
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applicable.
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already does this.
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output. Construct table using CDT rather than string formats
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not had their bitmaps adjusted.
This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data.
My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally.
Adds regression tests for this case and for parcel subdivide.
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in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
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causing the simulator to continually request that they rebake
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service.
Relates to http://opensimulator.org/mantis/view.php?id=6927
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to decode along with exception
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details cannot be found.
This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports
Added a bit more logging for debug purposes.
See http://opensimulator.org/mantis/view.php?id=6939
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after crossing thread is invoked
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the 'load oar' and 'scene' commands. Before they were ignored but the
code now relies on the SOG.IsAttachment function for attachmentness.
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Fix odd "cannot cross into banned parcel" viewer error message when crossing
into non-existant region. Proper permission failure messages are now returned.
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This commit eliminates all of the 'border' class and list code and replaces
it with testing if in the current region.
Impacts: can make a mega-region out of varregions of the same size; and
mega-region combinations must be rectangular (not square but rectangular)
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