aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix rezzing coalesced object broken by core mergeMelanie2011-10-121-54/+36
|
* Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmergeMelanie2011-10-122-399/+398
|\ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵Dan Lake2011-10-042-361/+375
| | | | | | | | handlers for attachments to call public interface and rearranged module file into sections
* | Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-112-95/+73
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed redundant code in AttachmentsModule and simplified interfaces which ↵Dan Lake2011-10-032-95/+73
| | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still.
* | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-4/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
| |
* | Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmergeMelanie2011-10-111-8/+5
|\ \ | |/
| * minor: remove clutter null check from pass in config to ↵Justin Clark-Casey (justincc)2011-10-011-8/+5
| | | | | | | | | | | | AvatarFactoryModule.Initialize() This is never null
* | Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmergeMelanie2011-10-112-5/+54
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2011-09-302-4/+53
| | | | | | | | | | | | allow attachments to be temporarily turned off. This is for debugging purposes. Defaults to Attachments Enabled
* | Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmergeMelanie2011-10-111-3/+6
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
| * Added a setting to [Startup] section of config that will allow the simulator ↵Kevin Houlihan & Michelle Argus2011-09-241-3/+6
| | | | | | | | | | | | to start up with no regions configured. I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
* | Merge commit 'c14c4bc1ec5f381aa754068caf460c95e4539b17' into bigmergeMelanie2011-10-111-1/+11
|\ \ | |/
| * Don't try and resolve user account for authorization if the agent has come ↵Justin Clark-Casey (justincc)2011-09-241-1/+11
| | | | | | | | | | | | | | | | | | | | in via hypergrid. If a user account isn't available, this just passes on the name given by the agent instead. I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string. In fact, there might even be an argument that passing on this name provides a false expectation of authenticity. However, I will apply for now. Patch applied from http://opensimulator.org/mantis/view.php?id=5696 Thanks Michelle Argus.
* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-114-102/+253
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-234-86/+253
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* | Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmergeMelanie2011-10-112-9/+18
|\ \ | |/
| * Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)2011-09-222-9/+18
| | | | | | | | | | | | | | | | | | in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
* | Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmergeMelanie2011-10-111-1/+3
|\ \ | |/
| * On setting a new avatar appearance, if height hasn't changed then don't set ↵Justin Clark-Casey (justincc)2011-09-171-1/+3
| | | | | | | | | | | | that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
* | Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmergeMelanie2011-10-111-0/+2
|\ \ | |/
| * refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2011-09-161-0/+2
| |
* | Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmergeMelanie2011-10-111-10/+14
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
| * Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)2011-09-161-11/+15
| | | | | | | | entries on standalone if applicable.
* | Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmergeMelanie2011-10-111-1/+1
|\ \ | |/
| * Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2011-09-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
* | Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmergeMelanie2011-10-111-2/+2
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)2011-09-151-2/+2
| | | | | | | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client.
* | Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmergeMelanie2011-10-112-12/+18
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * Shuffle order of code in invnetory connector GetFolderContent() calls to ↵Justin Clark-Casey (justincc)2011-09-152-12/+18
| | | | | | | | avoid a possible race condition
* | Fix a rather stupid VS warning "The operation overflows at compile time in ↵Tom2011-09-141-3/+3
| | | | | | | | checked mode" - doesn't make much sense to me, but for some reason it doesn't like 256 - 6 when 256 is a constant...
* | Bring us up to date.Tom2011-09-1415-332/+613
|\ \ | |/
| * Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-0/+32
| |
| * Remove code from DetachSingleAttachmentToInv() that sets group changed on ↵Justin Clark-Casey (justincc)2011-09-131-11/+0
| | | | | | | | all parts, now that we're performing this check in UpdateKnownItem() for other purposes
| * remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
| | | | | | | | itemID is always taken taken from the group's stored item id, and agentID is never used.
| * Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
| | | | | | | | It's not appropriate for code outside the attachments module to call this.
| * minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
| |
| * Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
| | | | | | | | | | | | | | | | Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process. This change ignores those attempts. This stops script failures during login, as the rewearing was racing with the script startup code. It might also help with attachments being abnormally put into deleted state. Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
| * Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ↵Justin Clark-Casey (justincc)2011-09-131-3/+14
| | | | | | | | | | | | | | | | | | itemID) for now As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway. Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene. Being commented to simplify analysis of attachments issues. Can be uncommented when in use. Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
| * comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-121-4/+4
| |
| * Start locking entire add/remove operations on an ↵Justin Clark-Casey (justincc)2011-09-121-175/+207
| | | | | | | | | | | | | | | | | | IScenePresence.AttachmentsSyncLock object Attach and detach packets are processed asynchronously when received from a viewer. Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads. Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections. Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.
| * When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-123-40/+156
| |
| * Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-5/+11
| |
| * reinstate the validation logging on teleport. A 'fail' of validation still ↵Justin Clark-Casey (justincc)2011-09-101-0/+2
| | | | | | | | doesn't prevent the actual teleport.
| * Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)2011-09-101-3/+3
| |
| * Comment out the part of the load oar code that zeroes out prim sit target ↵Justin Clark-Casey (justincc)2011-09-092-2/+8
| | | | | | | | | | | | | | orientations and positions. The warning about these causing problems is very old and may no longer apply. Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
| * Use a copy of the inventory items list to register users in the thread ↵Justin Clark-Casey (justincc)2011-09-092-2/+8
| | | | | | | | | | | | started by GetFolderContent(), to protect ourselves against callers modifying lists Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681
| * Save the default terrain texture UUIDs for a new region instead of leaving ↵Justin Clark-Casey (justincc)2011-09-091-0/+5
| | | | | | | | | | | | | | | | | | | | | | them as UUID.Zero. Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white. On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero. This commit resolves the problem by saving the default texture UUIDs instead of Zero. However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed. This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones. However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
| * Remember to set and unset the fire and forget method at the top of the ↵Justin Clark-Casey (justincc)2011-09-081-3/+7
| | | | | | | | attachment and npc tests