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* Removed default timeout when starting scripts after Load OAROren Hurvitz2014-03-281-2/+2
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* Merge branch 'master' into m_testBlueWall2014-03-272-6/+12
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| * refactor: Actually use MaptileStaticFile in RegionInfo rather than having ↵Justin Clark-Casey (justincc)2014-03-261-4/+10
| | | | | | | | both a public field and a get property
| * - Increased the threadpool timeout to 10 minutesOren Hurvitz2014-03-261-2/+2
| | | | | | | | - Changed a few places that launch long-lasting threads to skip the timeout altogether
* | Fix issue with user picks creation. The snapshot id is UUID.Zero in new parcels.BlueWall2014-03-251-6/+0
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* | Move JsonRpc request code out for general availabilityBlueWall2014-03-251-173/+19
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* In Core Profiles: as a fallback, try to get profiles from foreign grids ↵Oren Hurvitz2014-03-252-2/+219
| | | | | | using the OpenProfile protocol Resolves http://opensimulator.org/mantis/view.php?id=6954
* Run slow operations in a separate thread, instead of using FireAndForget ↵Oren Hurvitz2014-03-254-7/+7
| | | | | | (which has a 1-minute timeout) Resolves http://opensimulator.org/mantis/view.php?id=6945
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-03-257-112/+111
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| * In Load OAR, correctly restore group-owned objectsOren Hurvitz2014-03-241-3/+3
| | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6943
| * In Load OAR: Zero isn't a valid Group IDOren Hurvitz2014-03-241-4/+2
| | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6943
| * During Load OAR, fix the User and Group ID's in objects that are embedded in ↵Oren Hurvitz2014-03-241-53/+77
| | | | | | | | | | | | assets (previously only rezzed objects were fixed) Resolves http://opensimulator.org/mantis/view.php?id=6942
| * Refactored Load IAR: created a generic mechanism to modify the SOG's as they ↵Oren Hurvitz2014-03-241-47/+19
| | | | | | | | | | | | are being loaded Resolves http://opensimulator.org/mantis/view.php?id=6942
| * When searching for users, don't add users from the local cache if they have ↵Oren Hurvitz2014-03-241-2/+3
| | | | | | | | | | | | an invalid UUID Resolves http://opensimulator.org/mantis/view.php?id=6935
| * Trim search queries (for users, groups, etc.). I have found that sometimes ↵Oren Hurvitz2014-03-241-1/+3
| | | | | | | | | | | | the viewer adds a space at the end, which causes searches to fail. Resolves http://opensimulator.org/mantis/view.php?id=6935
| * Fixed: OnRegionInfoChange was never triggeredOren Hurvitz2014-03-241-3/+0
| | | | | | | | Resolves http://opensimulator.org/mantis/view.php?id=6934
| * Save to database these parcel updates: Force Owner, Abandon Request, ↵Oren Hurvitz2014-03-241-0/+4
| | | | | | | | | | | | Reclaim. (Previously these updates only changed the parcel in memory) Resolves http://opensimulator.org/mantis/view.php?id=6934
| * Fix negative stat for Active ScriptsDev Random2014-03-221-2/+3
| | | | | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
| * Reverting "Set default name for mute list" that was pushed by mistake.Kevin Cozens2014-03-221-1/+1
| | | | | | | | This reverts commit 58def34dbe01af970ca0cbd7362aa24cd85fc43d.
| * Reverting "Pass method to offline.php" commit that was pushed by mistake.Kevin Cozens2014-03-221-2/+2
| | | | | | | | This reverts commit fe16a72a9a10c5b9057351f798d9098ada3002ae.
| * Pass method to offline.php using ?blah instead of /blah/. Avoids issue with ↵Kevin Cozens2014-03-221-2/+2
| | | | | | | | Apache web servers running PHP via CGI.
| * Set default name for mute list module as shown in OpenSim.ini.exampleKevin Cozens2014-03-221-1/+1
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* | Don't fail to enable permissions modules correctly if there is any leading ↵Justin Clark-Casey (justincc)2014-03-251-1/+2
|/ | | | or trailing whitespace between comma separate module combinations.
* Adding a way to disable/enable the in built Dwell ModuleH-H-H2014-03-201-3/+17
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* Allow MaptileStaticFile path to be set to anywhere and not force it to ↵Michael Cerquoni2014-03-191-3/+3
| | | | bin/maptiles
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-181-18/+35
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* Add regression test for http inventory fetch.Justin Clark-Casey (justincc)2014-03-171-0/+4
| | | | Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
* Enable MapImageServiceModule with no refreshDev Random2014-03-111-12/+22
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-03-111-51/+97
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| * varregion: remove serialization of region terrain to floats when sending ↵Robert Adams2014-03-111-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | patches. This should eliminate much memory thrashing and CPU usage while sending initial terrain. The old way of passing terrain was to convert it to an array of floats. This is really bad for large terrain (think 4096x4096 floats). This change passes a dummy float array since the real region info is used anyway and the floats are ignored. (The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
| * Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-50/+92
| | | | | | | | | | | | | | | | | | than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
* | Instead of auto-creating a parcel on request if one doesn't cover a given ↵Justin Clark-Casey (justincc)2014-03-112-67/+211
|/ | | | | | | | | location, fill in gaps or extend existing parcel right after initial data load. This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all. Making this change as another step to address current problems with spurious parcels occasionally being created. Also adds regression tests for different load behaviours depending on existing stored parcel data. Relates to http://opensimulator.org/mantis/view.php?id=7035
* After an object with KeyframeMotion is copied into inventory, resume the ↵Oren Hurvitz2014-03-111-2/+15
| | | | motion (previously it remained stopped)
* Remove try/catch in LandManagmentModule.GetLandObject() - this is very old ↵Justin Clark-Casey (justincc)2014-03-071-70/+51
| | | | code and the caught exceptions can no longer occur.
* Lock m_landlist whilst loading parcels from storage to prevent a race ↵Justin Clark-Casey (justincc)2014-03-071-7/+18
| | | | against any parcel auto-creation in GetLandObject()
* Only auto-create a land parcel when there is none in a specified tile if ↵Justin Clark-Casey (justincc)2014-03-071-1/+13
| | | | | | | there is more than 1 existing land parcel. This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
* Add scene name to bad parcel add loggingJustin Clark-Casey (justincc)2014-03-061-2/+3
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* refactor: Simplify land object by using c# get/set auto-properties where ↵Justin Clark-Casey (justincc)2014-03-061-23/+13
| | | | applicable.
* minor: slightly simplify code in LandObject.ContainsPoint()Justin Clark-Casey (justincc)2014-03-061-1/+1
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* Remove array initialize calls in LMM - these are unnecessary as the VM ↵Justin Clark-Casey (justincc)2014-03-061-4/+0
| | | | already does this.
* minor: Increase size of parcel name field in "land show" console command ↵Justin Clark-Casey (justincc)2014-03-061-12/+12
| | | | output. Construct table using CDT rather than string formats
* Prevent adding a land object if it overlaps any existing objects that have ↵Justin Clark-Casey (justincc)2014-03-064-30/+215
| | | | | | | | not had their bitmaps adjusted. This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide.
* Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵Justin Clark-Casey (justincc)2014-02-281-8/+6
| | | | | | in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
* Improve regression test TestSetAppearance()Justin Clark-Casey (justincc)2014-02-241-42/+69
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* Re-enable regression TestSaveBakedTextures()Justin Clark-Casey (justincc)2014-02-241-4/+2
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* Stop mesh avatars that specify the alpha texture in their bake slots from ↵Justin Clark-Casey (justincc)2014-02-242-38/+67
| | | | | | | causing the simulator to continually request that they rebake This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927
* If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵Justin Clark-Casey (justincc)2014-02-201-1/+14
| | | | to decode along with exception
* minor: Add some method doc to AFM,SetAppearanceAssets()Justin Clark-Casey (justincc)2014-02-201-0/+6
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* For now, do not replacing missing wearables with default wearables if itme ↵Justin Clark-Casey (justincc)2014-02-201-144/+190
| | | | | | | | details cannot be found. This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports Added a bit more logging for debug purposes. See http://opensimulator.org/mantis/view.php?id=6939
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-201-0/+2
| | | | after crossing thread is invoked