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UserUMMAU2 to track any new occurences.
This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688)
You will need to clear your viewer cache for this to have any effect
Relates to http://opensimulator.org/mantis/view.php?id=6625
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This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
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fetched on HG TPs.
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This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
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see if Diva's recent HG updates (post 6c7e33f) fix this issue.
This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
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affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
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This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252
Also trailing spaces removed from some lines.
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UserProfileModule since in the presence of writes these are not thread-safe operations.
Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
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classifiedInterest to m_classifiedCache and m_classifiedInterest
This is the coding standard name style for private fields.
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isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
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TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
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right corner.
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is there but commented out.
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Added a special lock object instead, if we really want to avoid concurrent executions of that code.
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differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
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message to explain why this merge is necessary,
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friend being removed instead of the friend's own id.
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may yield unexpected results in some cases. No database persistence yet,
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UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
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establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.
The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625
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hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
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were being added to scenes if no UserManagementModule was specified.
Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
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This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
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in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
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