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* Fix an error that would cause a rebake loop on HG gridsMelanie Thielker2017-02-021-1/+1
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* Refactor part IIMelanie Thielker2017-02-011-9/+4
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* Refactor asset handling as per Ubit's suggestionMelanie Thielker2017-02-018-72/+50
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* Make negative asset caching actually workMelanie Thielker2017-01-308-31/+96
| | | | | | Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway.
* Make it possible to override the URL moduleMelanie Thielker2017-01-261-12/+12
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* Comment some more debug and squelch another module not running msg.Melanie Thielker2017-01-231-4/+4
| | | | | | Modules whould not require that their .ini key is present. If the user chooses to not use that module, they should not be required to retain the config key for it.
* Disable spam in profiles module. Modules should not say they're disabled.Melanie Thielker2017-01-231-1/+1
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* Activate the new Offline IM module code instead of the old codeMelanie Thielker2017-01-231-20/+4
| | | | | As most have gone to OfflineMessaging V2, this change will not affect existing users but will benefit future grids.
* Remove the last instance of the legacy slam but being setMelanie Thielker2017-01-161-2/+2
| | | | New objects now get only the real slam bit.
* bad move.. revertUbitUmarov2017-01-141-11/+5
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* permissions GenerateClientFlags() also needs group GetEffectivePermissions() ↵UbitUmarov2017-01-141-5/+11
| | | | for the everyone case. Current naive uncached GetEffectivePermissions() must be improved since its now a lot more used.
* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-141-4/+7
| | | | | places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
* Fix the new permissions error introduced with the inventory fixMelanie Thielker2017-01-131-7/+22
| | | | | | | | | The fix to allow setting perms in inventory accidentally caused folded permissions to be used as a mask for the next owner perms. The current solution isn't optimal but better than anything else we have had. Legacy objects may experience a net loss of permissions if trying to set their perms in inventory, this is deemed preferable to the prior privilege escalation possibility. New items will handle properly.
* GenerateClientFlags: consider locked state, change object group; ↵UbitUmarov2017-01-121-45/+52
| | | | CanRezObject: remove odd elses and group roles are only for group owned land
* stop using a GetPermissionClass() in GenerateClientFlags since it is not ↵UbitUmarov2017-01-111-97/+116
| | | | good enough, just process the several cases inline
* more changes to GenerateClientFlags(), use already cached presence group ↵UbitUmarov2017-01-111-8/+60
| | | | information, let it be aware of groups roles. (not exactly as the other grid)
* change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov2017-01-111-7/+36
| | | | the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
* remove obsolete PrimFlags.ObjectYouOfficer; rearrange ↵UbitUmarov2017-01-101-60/+51
| | | | GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-074-5/+5
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* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-077-12/+12
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* missing changed fileUbitUmarov2017-01-071-4/+4
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* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-074-5/+5
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* update permissions module with the new optionsUbitUmarov2017-01-071-13/+24
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* prevent gods kick wars using the new god level variableUbitUmarov2017-01-071-4/+4
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* try to work around some broken viewers math on handlesUbitUmarov2017-01-071-4/+9
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* Squelch noisy debug message that happens on every single rezMelanie Thielker2017-01-071-1/+1
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* During login cancel, don't error out here on a null client.Melanie Thielker2017-01-071-0/+3
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* Squelch red ink for login cancel by the user during circuit setupMelanie Thielker2017-01-072-3/+22
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* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2017-01-061-4/+2
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| * Remove parcel_owner_is_god option. It is conceptually wrong and withUbitUmarov2017-01-061-4/+2
| | | | | | | | limited use. Relevant parcel owners can just be made estate managers with better regions management logic
* | Fix the long-standing bug that object permissions set in inventory were lostMelanie Thielker2017-01-061-4/+8
| | | | | | | | | | | | | | NOTE: Items rezzed by users using 0.8 or older will still exhibit broken behaviour. Until 0.8 becomes end of life, this fix will not produce dependable results on grids with mixed versions. Grids based on 0.9 will now work properly.
* | Remove more calls to that horrible functionMelanie Thielker2017-01-061-10/+0
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* | Fix errors introduced by incomplete understanding of what folded perms areMelanie Thielker2017-01-062-14/+18
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* Restructure god level and permissionsMelanie Thielker2017-01-0610-17/+18
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* add config option automatic_gods. With this option true, users that can be ↵UbitUmarov2017-01-051-0/+1
| | | | Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-05170-2037/+2037
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* Make it possible to disable the bakes module in the way it is described in ↵Melanie Thielker2017-01-051-1/+10
| | | | config comments
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2017-01-053-5/+24
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| * Make the estate communications handler selectableMelanie Thielker2017-01-051-0/+19
| | | | | | | | Still defaults to the core EstateModule if not configured differently
| * Rename the files and classes from XEstate to EstateMelanie Thielker2017-01-053-5/+5
| | | | | | | | | | The names conflict with it's ancestor module and the code is nothing like the out of core XEstateModule, so it should not be named the same.
* | a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-69/+56
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* a few changes to estates port handlingUbitUmarov2017-01-052-7/+12
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* a few changes to estates and estate teleportHome (used kick)UbitUmarov2017-01-054-47/+76
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* Show details of scene objects with given ownerId.Mandarinka Tasty2017-01-041-0/+35
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Add negative caching to flotsam cache. Prevents scripts from hammering the ↵Melanie Thielker2016-12-294-0/+42
| | | | asset server
* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵Melanie Thielker2016-12-2910-26/+26
| | | | is long gone.
* Add an option to update the file access time even when an asset is found in ↵Melanie Thielker2016-12-291-0/+15
| | | | | | | | cache. When the cache is shared between multiple sims, it is often more efficient to have a single expire job run from cron. Updating file access times is vital to the functioning of such setups.
* expire also from weak referencesUbitUmarov2016-12-291-0/+3
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* gc is also a unwanted cache, so use it. With this, memcache with short ↵UbitUmarov2016-12-291-12/+71
| | | | expires is no longer needed
* FloatSamCache: dont use slideexpire on current libovm expirecache. Change ↵UbitUmarov2016-12-251-26/+49
| | | | example settings to use memory cache with short expire time. ( 20% to 40% mem cache hit rates observed