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* Merge branch 'master' into careminsterMelanie2012-08-312-44/+80
|\ | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)2012-08-301-1/+4
| | | | | | | | | | | | | | | | | | | | Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
| * If the compile-time DynamicTextureModule.ReuseTextures flag is set, check ↵Justin Clark-Casey (justincc)2012-08-301-43/+59
| | | | | | | | metadata still exists for any reused asset in case some other process has removed it from the cache.
| * This partially implements the LSL function to set the responseMic Bowman2012-08-291-1/+19
| | | | | | | | | | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* | Merge branch 'avination' into careminsterMelanie2012-08-312-2/+11
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| * | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-281-2/+10
| | | | | | | | | | | | threads overlaps, some null objects exceptions, region crossing...
| * | Merge branch 'ubitwork' into avinationMelanie2012-08-241-0/+1
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| | * | fix vs2010 buildUbitUmarov2012-08-161-0/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-08-296-129/+476
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
| * | | Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-291-32/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
| * | | Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)2012-08-284-55/+297
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
| * | | Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). ↵Justin Clark-Casey (justincc)2012-08-282-6/+7
| | | | | | | | | | | | | | | | Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
| * | | formattingSignpostMarv2012-08-271-22/+22
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| * | | refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv2012-08-271-5/+11
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| * | | refactoring to assign the first argument to a variableSignpostMarv2012-08-271-4/+5
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| * | | minor: Simplify return of vector render module name and some very minor ↵Justin Clark-Casey (justincc)2012-08-271-4/+3
| | | | | | | | | | | | | | | | removal of unncessary syntax clutter
| * | | Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()Justin Clark-Casey (justincc)2012-08-271-2/+32
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| * | | Add VectorRenderModuleTests.TestRepeatDrawContainingImage()Justin Clark-Casey (justincc)2012-08-271-0/+31
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| * | | Add VectorRenderModuleTests.TestRepeatDraw()Justin Clark-Casey (justincc)2012-08-271-11/+48
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* | | | Merge branch 'master' into careminsterMelanie2012-08-236-33/+116
|\ \ \ \ | |/ / / | | / / | |/ / |/| | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/IClientAPI.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Lock disposal of separate gdi+ objects under different threads since this ↵Justin Clark-Casey (justincc)2012-08-221-26/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, the native malloc heap can become corrupted, possibly due to a double free(). This may be due to bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed under lock.
| * | Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ↵Justin Clark-Casey (justincc)2012-08-211-3/+5
| | | | | | | | | | | | | | | | | | avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
| * | When loading an OAR, validate any group UUIDs and properly reconstruct ↵Justin Clark-Casey (justincc)2012-08-201-1/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | parcel access lists. If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned. This is a change from previous behaviour where such invalid UUIDs were kept. This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely. My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed. Thanks Oren.
| * | Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-203-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
| * | Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
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* | | Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
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* | Add a real_id field to the login response if impersonation is used. The wrapperMelanie2012-08-151-0/+6
| | | | | | | | script needs this for proper logging.
* | Merge branch 'careminster' into avinationMelanie2012-08-145-25/+51
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
| * \ Merge branch 'master' into careminsterMelanie2012-08-142-16/+37
| |\ \ | | |/ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
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| | * Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-142-17/+30
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| * | Merge branch 'master' into careminsterMelanie2012-08-043-8/+13
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| | * Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)2012-08-031-1/+1
| | | | | | | | | | | | | | | | | | This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
| | * Fix build break.Justin Clark-Casey (justincc)2012-08-031-1/+1
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| | * Update settings loading in AvatarFactoryModule which should have been in ↵Justin Clark-Casey (justincc)2012-08-031-4/+4
| | | | | | | | | | | | last commit 205f2326
| | * Fix the recent windows compile error by putting newFont for case "R" in ↵Justin Clark-Casey (justincc)2012-08-031-3/+8
| | | | | | | | | | | | VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.
| | * attempting to fix a build issueSignpostMarv2012-08-031-2/+2
| | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | fix build on winUbitUmarov2012-08-041-2/+2
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* | Merge branch 'master' into careminsterMelanie2012-08-033-262/+369
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Fixed a rare bug that caused Save OAR to fail because it thought it had ↵Oren Hurvitz2012-08-031-5/+11
| | | | | | | | | | | | timed-out The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
| * Delete old blank SOGSpamTestJustin Clark-Casey (justincc)2012-08-031-37/+0
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| * Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ↵Justin Clark-Casey (justincc)2012-08-031-253/+316
| | | | | | | | | | | | | | textures. The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement. This may be particularly important for GDI+ objects since they encapsulate native code entities.
| * Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)2012-08-021-0/+75
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* | Merge branch 'master' into careminsterMelanie2012-08-011-3/+6
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| * Fix bug in SoundModule.TriggerSound() where every sound update to an avatar ↵Justin Clark-Casey (justincc)2012-07-311-3/+6
| | | | | | | | | | | | would base its gain calculation on the previous avatar's gain, instead of the original input gain. This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
* | Merge branch 'avination' into careminsterMelanie2012-07-292-1/+4
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Bump number of URLs to 15000 per regionMelanie2012-07-291-1/+1
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| * | Allow load and save of IAR without a password. The password must still beMelanie2012-07-241-0/+3
| | | | | | | | | | | | | | | | | | present on the command line for compatibility, but is ignored. Avination's IAR operations are administratively done and the staff doesn't have the passwords of the users.
* | | Merge branch 'master' into careminsterMelanie2012-07-288-12/+10
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * | When copying items, copy the item description field instead of the asset ↵Justin Clark-Casey (justincc)2012-07-261-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | description field. If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.