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* fix wrong formatUbitUmarov2014-09-241-1/+1
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* add debug messageUbitUmarov2014-09-241-2/+3
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* change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
| | | | Do the aditional cleanup, if the path did change
* If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+8
| | | | circuits for that agent are closed.
* When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+10
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* When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
| | | | for the finalizer to do it, if it ever does.
* exclude npcs from baked cacheUbitUmarov2014-09-191-0/+10
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* ... and a few more..UbitUmarov2014-09-171-18/+31
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* try to send fly state on tpsUbitUmarov2014-09-161-0/+8
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* remove messing with KeyframeMotion on attachUbitUmarov2014-09-091-2/+2
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* dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov2014-09-091-1/+1
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* drop attachments with original physical proprietiesUbitUmarov2014-09-091-21/+6
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* on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov2014-09-081-2/+5
| | | | count down of number of physicial prims on attach, if removing them
* change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov2014-09-081-8/+12
| | | | | rez position is automatic and object interpenetrations will happen including with the avatar, with the usual ugly effects.
* *NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov2014-09-081-4/+31
| | | | | | | engine, remove disturbing phantom flag. On attach: fix removing prims from physics engine, delete any keyframeMotion, remove physical flag. This is executed in all attachs possible only need on attach from the scene (?), but its where original code removed only root part from physics engine
* near region check on tp needs to be a full current view check.UbitUmarov2014-09-051-6/+6
| | | | sp.KnownRegions is unreliable for this.
* try to make child presence know its root region. Incomplete, some paths ↵UbitUmarov2014-08-281-4/+8
| | | | dont send the information.
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-271-4/+8
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| * on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-4/+8
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* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-251-7/+8
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| * put back the kills on tp where they belongUbitUmarov2014-08-241-6/+1
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| * *test* move sending kills to before sending the update, this breaks tpUbitUmarov2014-08-241-1/+4
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| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-221-0/+5
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| * | replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-4/+7
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* | | Merge branch 'avination-current'Melanie Thielker2014-08-231-2/+4
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| * | | Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker2014-08-231-2/+4
| | | | | | | | | | | | | | | | rebuild the world map to clean out unused tiles.
| * | | Change the map tile system to be multi-grid hosting compatibleMelanie Thielker2014-08-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
* | | | Change the map tile system to be multi-grid hosting compatibleMelanie Thielker2014-08-231-1/+1
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* | | | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-202-120/+156
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| * | undo the hack.. its uselessUbitUmarov2014-08-181-2/+3
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| * | reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-3/+2
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| * | NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-5/+13
| | | | | | | | | | | | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
| * | put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+1
| | | | | | | | | | | | scenepresence
| * | TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
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| * | TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
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| * | *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
| | | | | | | | | | | | | | | better, like not telling clients to log on regions where they are already child
| * | bad testUbitUmarov2014-08-171-1/+2
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| * | make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
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| * | remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
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| * | DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
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| * | minor low resolution debug timmingUbitUmarov2014-08-161-2/+5
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| * | send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
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| * | *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
| | | | | | | | | | | | null there )
| * | on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov2014-08-151-1/+4
| | | | | | | | | | | | on the update sent next
| * | cleanup a bitUbitUmarov2014-08-151-10/+1
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| * | do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
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| * | refix hide on crossingsUbitUmarov2014-08-151-1/+2
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| * | let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
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| * | adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
| | | | | | | | | | | | enougth to reasonable account for grid and region lag spikes
| * | remove ban check from create caps. That needs to be done on callerUbitUmarov2014-08-151-5/+19
| | | | | | | | | | | | | | | (scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.