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* minor changesUbitUmarov2015-08-311-15/+21
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* more on tps and crossingsUbitUmarov2015-08-302-128/+117
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* improve object crossingsUbitUmarov2015-08-291-37/+15
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* fix some effects rangesUbitUmarov2015-08-295-7/+7
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* fix NeighborRegions codeUbitUmarov2015-08-291-6/+5
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* stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
| | | | stop sending also
* also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
| | | | no visible impact, just cpu saving)
* restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
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* make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
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* fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
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* rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
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* take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-271-5/+4
| | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
* add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-263-11/+36
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* change teleport version number to v0.3, without actually adding the checksUbitUmarov2015-08-262-52/+29
| | | | | for 0.7 sims, etc that we don't have. Also still not using the homeURL added in core.
* fix bugUbitUmarov2015-08-251-1/+1
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* update raw32 file reader to core one. Warning only suports square regionsUbitUmarov2015-08-251-0/+11
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* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-28/+0
| | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-6/+43
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* try to implement core load oar optionsUbitUmarov2015-08-244-183/+439
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* rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-242-5/+5
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* more on world mapUbitUmarov2015-08-231-2/+19
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* more fixes on mapUbitUmarov2015-08-233-6/+11
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* Warp3D map now seems to workUbitUmarov2015-08-222-15/+49
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* update MapSearchModuleUbitUmarov2015-08-222-17/+39
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* fix worldMapModuleUbitUmarov2015-08-222-49/+124
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* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-1/+7
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* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
| | | | avatar position
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
| | | | the option will have other use
* send regions size on map blocksUbitUmarov2015-08-201-0/+2
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* fixes on warp3DUbitUmarov2015-08-192-32/+73
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* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1924-762/+1093
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| * varregion: update MapImageServiceModule to upload multiple map tiles for ↵Robert Adams2015-03-291-17/+65
| | | | | | | | large regions.
| * varregion: update MapImageModule and ShadedMapTimeRenderer for variable ↵Robert Adams2015-03-292-29/+43
| | | | | | | | sized regions.
| * varregion: update LandManagementModule and LandObject for variable sized ↵Robert Adams2015-03-292-106/+133
| | | | | | | | regions.
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-2917-73/+70
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-272-99/+391
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-458/+382
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | Allow re-setting the region restart timer. Also move restart notifications toMelanie Thielker2015-03-231-2/+6
| | | | | | | | upper right corner again.
* | Make the scripted dialogs and restart message appear in the top right cornerMelanie Thielker2015-03-231-2/+2
|/ | | | | | again. Viewers have been busy making these notifications all into toasts but we believe there are message that are important enough to make the user acknowledge them.
* Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-11/+0
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* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-13/+3
| | | | textures to save to Bakes module.
* Only send the actual bakes to the bakes moduleMelanie Thielker2014-11-101-6/+8
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* try to preserve permitions on object returnsUbitUmarov2014-11-081-1/+5
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* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-4/+10
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
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* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
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* change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
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* bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
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* Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
| | | | | | requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized