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* Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-11/+0
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* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-13/+3
| | | | textures to save to Bakes module.
* Only send the actual bakes to the bakes moduleMelanie Thielker2014-11-101-6/+8
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* try to preserve permitions on object returnsUbitUmarov2014-11-081-1/+5
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* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-4/+10
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
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* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
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* change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
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* bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
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* Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
| | | | | | requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
* fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
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* do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
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* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-5/+13
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* add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
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* check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
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* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-30/+152
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* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-9/+30
| | | | this also ), so it doesn't stop heartbeat
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-33/+38
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* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-22/+82
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* change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
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* fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
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* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-118/+116
| | | | sending regions close out of view connections.
* send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
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* change/fix previus commitsUbitUmarov2014-10-131-1/+1
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* reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
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* persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
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* fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| | | | sent to other avatars.
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-292-0/+36
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| * Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
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| * Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
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| * Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker2014-09-271-0/+14
| | | | | | | | Add some debugging output and prepare for parsing an ascii-based format.
* | remove debug msgsUbitUmarov2014-09-261-2/+1
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* | little debugUbitUmarov2014-09-261-1/+3
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* Add a sample use for the validationMelanie Thielker2014-09-251-0/+16
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* Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+2
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* fix wrong formatUbitUmarov2014-09-241-1/+1
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* add debug messageUbitUmarov2014-09-241-2/+3
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* change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
| | | | Do the aditional cleanup, if the path did change
* If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+8
| | | | circuits for that agent are closed.
* When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+10
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* When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
| | | | for the finalizer to do it, if it ever does.
* exclude npcs from baked cacheUbitUmarov2014-09-191-0/+10
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* ... and a few more..UbitUmarov2014-09-171-18/+31
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* try to send fly state on tpsUbitUmarov2014-09-161-0/+8
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* remove messing with KeyframeMotion on attachUbitUmarov2014-09-091-2/+2
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* dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov2014-09-091-1/+1
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* drop attachments with original physical proprietiesUbitUmarov2014-09-091-21/+6
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* on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov2014-09-081-2/+5
| | | | count down of number of physicial prims on attach, if removing them
* change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov2014-09-081-8/+12
| | | | | rez position is automatic and object interpenetrations will happen including with the avatar, with the usual ugly effects.
* *NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov2014-09-081-4/+31
| | | | | | | engine, remove disturbing phantom flag. On attach: fix removing prims from physics engine, delete any keyframeMotion, remove physical flag. This is executed in all attachs possible only need on attach from the scene (?), but its where original code removed only root part from physics engine