| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
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object is attached from the scene.
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
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This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
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concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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control flag to false
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of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
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simply process it as if UUID.Zero had been given.
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prevent being logged out after a successful teleport.
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an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
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This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
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UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
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user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
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in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
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an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
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This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
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UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
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user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
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in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
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No need to keep 2 separate files.
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downloads the assets, so we don't need to do it again...
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section.
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been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
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types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
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GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
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Conflicts:
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
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