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* put back the kills on tp where they belongUbitUmarov2014-08-241-6/+1
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* *test* move sending kills to before sending the update, this breaks tpUbitUmarov2014-08-241-1/+4
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-221-0/+5
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| * Expect a missing directory, the asset cache is shared. Prevent spew ifMelanie Thielker2014-08-181-0/+5
| | | | | | | | two nodes run cleanup at the same time.
* | replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-4/+7
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* | undo the hack.. its uselessUbitUmarov2014-08-181-2/+3
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* | reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-3/+2
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* | NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-5/+13
| | | | | | | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
* | put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+1
| | | | | | | | scenepresence
* | TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
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* | TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
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* | *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
| | | | | | | | | | better, like not telling clients to log on regions where they are already child
* | bad testUbitUmarov2014-08-171-1/+2
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* | make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
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* | remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
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* | DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
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* | minor low resolution debug timmingUbitUmarov2014-08-161-2/+5
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* | send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
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* | *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
| | | | | | | | null there )
* | on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov2014-08-151-1/+4
| | | | | | | | on the update sent next
* | cleanup a bitUbitUmarov2014-08-151-10/+1
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* | do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
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* | refix hide on crossingsUbitUmarov2014-08-151-1/+2
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* | let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
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* | adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
| | | | | | | | enougth to reasonable account for grid and region lag spikes
* | remove ban check from create caps. That needs to be done on callerUbitUmarov2014-08-151-5/+19
| | | | | | | | | | (scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.
* | remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
| | | | | | | | predictable.
* | add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
|/ | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
* try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
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* reduced debug msgsUbitUmarov2014-08-141-3/+7
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* only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
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* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-141-2/+6
| | | | send a lot less
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-141-95/+92
| | | | issue: alll this seems to be sent back to childs, need to stop that
* put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
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* remove confusing defonly controlUbitUmarov2014-08-111-14/+4
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* ... one day..UbitUmarov2014-08-111-1/+2
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* will get there..UbitUmarov2014-08-111-4/+3
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* validatebaked still not okUbitUmarov2014-08-111-5/+4
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* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+10
| | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* of course.. bug..UbitUmarov2014-08-081-1/+2
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* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
| | | | overlap in same cases
* bugUbitUmarov2014-08-071-1/+2
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* remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
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* make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
| | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
* bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-23/+5
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* bugUbitUmarov2014-08-071-1/+1
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* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
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* buggUbitUmarov2014-08-071-28/+26
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-81/+198
| | | | only, reduced number of accesses to it. TESTING