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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
reduce the kills sent, hide attachments kills on origin
UbitUmarov
2014-08-18
1
-3
/
+2
*
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
UbitUmarov
2014-08-18
1
-5
/
+13
*
put bake bakes, plus a missing change forcing animations to pass by
UbitUmarov
2014-08-17
1
-1
/
+1
*
TEST disable again baked textures on crossing
UbitUmarov
2014-08-17
1
-0
/
+2
*
TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent
UbitUmarov
2014-08-17
1
-0
/
+2
*
*DANGER* rearange EnableChildAgents() so that hopefully it does it job
UbitUmarov
2014-08-17
1
-104
/
+86
*
bad test
UbitUmarov
2014-08-17
1
-1
/
+2
*
make EnableChildAgent async from caller
UbitUmarov
2014-08-17
1
-63
/
+54
*
remove hack to break sending of baked cache on agent cross update
UbitUmarov
2014-08-17
1
-2
/
+0
*
DEBUG intencional break of sending baked cache
UbitUmarov
2014-08-16
1
-0
/
+3
*
minor low resolution debug timming
UbitUmarov
2014-08-16
1
-2
/
+5
*
send avatar Height to children, use it in region tp height check
UbitUmarov
2014-08-16
1
-4
/
+12
*
*test* just send default appearance ( something along path doesnt like
UbitUmarov
2014-08-16
1
-3
/
+6
*
on teleports dont send baked textures assets in CreateClient, they will do on...
UbitUmarov
2014-08-15
1
-1
/
+4
*
cleanup a bit
UbitUmarov
2014-08-15
1
-10
/
+1
*
do CrossAttachmentsIntoNewRegion for old versions in the right place
UbitUmarov
2014-08-15
1
-7
/
+8
*
refix hide on crossings
UbitUmarov
2014-08-15
1
-1
/
+2
*
let failed crossing say something abotu reason
UbitUmarov
2014-08-15
1
-5
/
+14
*
adjust createAgent delay on childs creation. Beeing bad, it should be high
UbitUmarov
2014-08-15
1
-3
/
+9
*
remove ban check from create caps. That needs to be done on caller
UbitUmarov
2014-08-15
1
-5
/
+19
*
remove the delay on child creation on Neighbour since its amout in not
UbitUmarov
2014-08-15
1
-3
/
+4
*
add a extra delay in EnableChildAgents between CreateAgent() return and
UbitUmarov
2014-08-14
1
-5
/
+14
*
try external bakedModule when local cache is invalid and not just at login
UbitUmarov
2014-08-14
1
-9
/
+13
*
reduced debug msgs
UbitUmarov
2014-08-14
1
-3
/
+7
*
only try external baked texture module on login
UbitUmarov
2014-08-14
1
-26
/
+36
*
*DANGER* dont send baked textures assets to Neighbours. Possible we could
UbitUmarov
2014-08-14
1
-2
/
+6
*
*DANGER* make baked textures cross and make use of it * UNTESTED *
UbitUmarov
2014-08-14
1
-95
/
+92
*
put back baked textures debug msgs at start of validatebaked...
UbitUmarov
2014-08-13
1
-0
/
+12
*
remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
/
+4
*
... one day..
UbitUmarov
2014-08-11
1
-1
/
+2
*
will get there..
UbitUmarov
2014-08-11
1
-4
/
+3
*
validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
/
+4
*
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
1
-4
/
+10
*
of course.. bug..
UbitUmarov
2014-08-08
1
-1
/
+2
*
lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
2014-08-08
1
-93
/
+97
*
bug
UbitUmarov
2014-08-07
1
-1
/
+2
*
remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
2014-08-07
1
-1
/
+1
*
make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
2014-08-07
1
-35
/
+60
*
bug on upload new bakes decision
UbitUmarov
2014-08-07
1
-2
/
+3
*
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
1
-23
/
+5
*
bug
UbitUmarov
2014-08-07
1
-1
/
+1
*
only send to bakedmodule the baked textures :)
UbitUmarov
2014-08-07
1
-10
/
+13
*
bugg
UbitUmarov
2014-08-07
1
-28
/
+26
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
1
-81
/
+198
*
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
1
-7
/
+7
*
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
1
-1
/
+4
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-05
1
-13
/
+17
|
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*
Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
Melanie Thielker
2014-08-03
1
-13
/
+17
*
|
local chat gods bug fix
UbitUmarov
2014-08-04
1
-2
/
+2
*
|
missing currentParcelUUID update
UbitUmarov
2014-08-03
1
-0
/
+1
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