index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
CoreModules
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
2
-2
/
+2
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
4
-6
/
+6
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
10
-65
/
+44
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-03
3
-22
/
+36
|
\
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-02
4
-13
/
+30
|
|
\
|
|
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-02
3
-12
/
+29
|
|
|
\
|
|
*
|
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-1
/
+1
|
*
|
|
Port the Avination offline messaging system to Core
Melanie
2011-11-02
2
-21
/
+35
|
|
/
/
*
|
|
Change default say distance to 20m from 30m, the same as on the big grid. Th...
Justin Clark-Casey (justincc)
2011-11-02
2
-2
/
+2
|
|
/
|
/
|
*
|
Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...
Justin Clark-Casey (justincc)
2011-11-02
2
-5
/
+8
*
|
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2011-11-02
1
-7
/
+21
|
/
*
Adding green dots to map response should be for root agents only
Dan Lake
2011-10-31
1
-1
/
+1
*
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
1
-2
/
+2
*
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2011-10-27
2
-68
/
+41
*
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
1
-6
/
+4
*
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
8
-36
/
+17
*
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
2011-10-27
1
-12
/
+18
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
19
-3
/
+19
*
Add optional getauthinfo and setauthinfo authentication service calls.
Justin Clark-Casey (justincc)
2011-10-24
1
-1
/
+10
*
Fix missing Busy-Mode Response
Pixel Tomsen
2011-10-22
1
-0
/
+1
*
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...
Justin Clark-Casey (justincc)
2011-10-22
1
-4
/
+4
*
Change wording on asset requests.
Justin Clark-Casey (justincc)
2011-10-19
1
-2
/
+2
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
2
-268
/
+268
*
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
2
-328
/
+300
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-1
/
+1
*
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+1
*
Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
2011-10-11
1
-0
/
+8
*
meaningless change to goose panda
Justin Clark-Casey (justincc)
2011-10-11
1
-0
/
+1
*
Allow monitoring of stats by region name
Justin Clark-Casey (justincc)
2011-10-10
1
-0
/
+3
*
Add other region stats (total frame time, physics fps, etc.) currently missin...
Justin Clark-Casey (justincc)
2011-10-10
15
-20
/
+325
*
Provide a way to turn the MonitorModule on and off
Justin Clark-Casey (justincc)
2011-10-10
1
-15
/
+35
*
remove unused LastAssetID from DynamicTextureUpdaer
Justin Clark-Casey (justincc)
2011-10-10
1
-6
/
+4
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2011-10-06
1
-1
/
+1
|
\
|
*
remove the pointless slashes on the end of the (5!) different server stat ret...
Justin Clark-Casey (justincc)
2011-10-07
1
-1
/
+1
*
|
Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
2011-10-06
1
-1
/
+1
|
/
*
Simplified IsInTransit property on ScenePresence and removed InTransit() whic...
Dan Lake
2011-10-06
1
-6
/
+6
*
Removed redundant scene presence lookups in HGMessageTransferModule
Dan Lake
2011-10-05
1
-21
/
+4
*
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
2
-361
/
+375
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
2
-95
/
+73
*
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-5
/
+4
*
minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
2011-10-01
1
-8
/
+5
*
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
2
-4
/
+53
*
Added a setting to [Startup] section of config that will allow the simulator ...
Kevin Houlihan & Michelle Argus
2011-09-24
1
-3
/
+6
*
Don't try and resolve user account for authorization if the agent has come in...
Justin Clark-Casey (justincc)
2011-09-24
1
-1
/
+11
*
Fix avatar parameter updating for viewer 3 and maybe 2.
Justin Clark-Casey (justincc)
2011-09-23
4
-86
/
+253
*
Fix failure to teleport when an agent is lured on the same sim (and probably ...
Justin Clark-Casey (justincc)
2011-09-22
2
-9
/
+18
*
On setting a new avatar appearance, if height hasn't changed then don't set t...
Justin Clark-Casey (justincc)
2011-09-17
1
-1
/
+3
*
refactor: move estate owner setup code into separate method
Justin Clark-Casey (justincc)
2011-09-16
1
-0
/
+2
*
Correctly create a freshly created estate owner's default items and avatar en...
Justin Clark-Casey (justincc)
2011-09-16
1
-11
/
+15
*
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
2011-09-15
1
-1
/
+1
[next]