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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
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Merge branch 'master' into careminster
Melanie
2012-11-04
1
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+12
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Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
1
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+12
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
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+16
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Merge branch 'avination' into careminster
Melanie
2012-11-04
2
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+19
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Prevent a null client from crashing windlight.
Melanie
2012-11-03
1
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+3
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Merge branch 'ubitwork' into avination
Melanie
2012-10-17
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apply cmic fix to multi layer wearables
UbitUmarov
2012-10-04
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-11-03
2
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+5
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HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
2012-11-02
2
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+5
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Merge branch 'master' into careminster
Melanie
2012-11-01
2
-4
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+6
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Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
2
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+6
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Merge branch 'master' into careminster
Melanie
2012-10-31
2
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+10
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
2
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+10
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-41
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+274
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refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
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+4
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Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
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+3
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SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
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+3
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tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
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+9
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
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+30
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
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+4
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
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+73
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Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
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deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
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+11
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refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
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+6
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Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
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+0
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adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
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+1
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transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
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+36
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transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
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+20
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transposing stop sound into sound module
SignpostMarv
2012-10-29
1
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+45
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TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
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swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
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stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
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refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
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+4
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Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
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+6
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making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
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+9
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Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
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+58
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Merge branch 'master' into careminster
Melanie
2012-10-28
4
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+34
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minor: Fix verbose IAR save message to make it a bit clearer that item data i...
Justin Clark-Casey (justincc)
2012-10-27
1
-1
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+1
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Fix "save iar" hanging permanently if the asset request phase times out.
Justin Clark-Casey (justincc)
2012-10-26
4
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+33
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Merge branch 'master' into careminster
Melanie
2012-10-26
8
-195
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+350
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refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...
SignpostMarv
2012-10-26
1
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+8
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adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
2012-10-26
1
-19
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+110
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Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
2012-10-26
1
-3
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+3
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Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
2012-10-26
2
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+93
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Fixed saving non-square multi-region OARs
Oren Hurvitz
2012-10-26
1
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+1
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Fix script error messages not showing up in viewer 3 and associated viewers.
Justin Clark-Casey (justincc)
2012-10-25
1
-12
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+27
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Allow "show object", "show part", "dump object" and "delete object" to accept...
Justin Clark-Casey (justincc)
2012-10-24
1
-42
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+61
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Get "save oar" and "save iar" to tell you in a more friendly manner if the fi...
Justin Clark-Casey (justincc)
2012-10-24
3
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+16
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Add "dump object uuid" console command. This allows any object in the scene ...
Justin Clark-Casey (justincc)
2012-10-24
1
-0
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+53
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minor: Move co-ordinate related help to object commands to common ConsoleUtil...
Justin Clark-Casey (justincc)
2012-10-24
1
-33
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+3
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