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2011-10-12Fix rezzing coalesced object broken by core mergeMelanie1-54/+36
2011-10-11Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)1-0/+8
2011-10-11meaningless change to goose pandaJustin Clark-Casey (justincc)1-0/+1
2011-10-10Allow monitoring of stats by region nameJustin Clark-Casey (justincc)1-0/+3
2011-10-10Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)15-20/+325
2011-10-10Provide a way to turn the MonitorModule on and offJustin Clark-Casey (justincc)1-15/+35
2011-10-10remove unused LastAssetID from DynamicTextureUpdaerJustin Clark-Casey (justincc)1-6/+4
2011-10-06Refactored "known child region" in ScenePresence. There were 4 differentDan Lake1-1/+1
2011-10-07remove the pointless slashes on the end of the (5!) different server stat ret...Justin Clark-Casey (justincc)1-1/+1
2011-10-06Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake1-6/+6
2011-10-05Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake1-21/+4
2011-10-04Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2-361/+375
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2-95/+73
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-5/+4
2011-10-01minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)1-8/+5
2011-09-30Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2-4/+53
2011-09-24Added a setting to [Startup] section of config that will allow the simulator ...Kevin Houlihan & Michelle Argus1-3/+6
2011-09-24Don't try and resolve user account for authorization if the agent has come in...Justin Clark-Casey (justincc)1-1/+11
2011-09-23Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)4-86/+253
2011-09-22Fix failure to teleport when an agent is lured on the same sim (and probably ...Justin Clark-Casey (justincc)2-9/+18
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)1-1/+3
2011-09-16refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)1-0/+2
2011-09-16Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)1-11/+15
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)1-1/+1
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)1-2/+2
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)2-12/+18
2011-09-14Fix a rather stupid VS warning "The operation overflows at compile time in ch...Tom1-3/+3
2011-09-14Merge fixes, and fix the buildTom3-16/+10
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)1-0/+32
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)1-11/+0
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-1/+1
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-42/+77
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-3/+14
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)1-4/+4
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)1-175/+207
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz3-40/+156
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)1-5/+11
2011-09-10reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)1-0/+2
2011-09-10Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)1-3/+3
2011-09-09Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)1-0/+5
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-3/+7
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-7/+12
2011-09-07When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)3-21/+41
2011-09-07First set of merge fixesTom2-100/+87
2011-09-06Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)3-19/+33
2011-09-06refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)1-14/+19