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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2011-09-15
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-15
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-09-15
Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...
Justin Clark-Casey (justincc)
2
-12
/
+18
2011-09-14
Fix a rather stupid VS warning "The operation overflows at compile time in ch...
Tom
1
-3
/
+3
2011-09-14
Merge fixes, and fix the build
Tom
3
-16
/
+10
2011-09-13
Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
1
-0
/
+32
2011-09-13
Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
1
-11
/
+0
2011-09-13
remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
1
-6
/
+4
2011-09-13
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-13
minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
1
-36
/
+33
2011-09-13
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
1
-42
/
+77
2011-09-13
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-09-12
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
1
-175
/
+207
2011-09-12
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
3
-40
/
+156
2011-09-10
Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
1
-5
/
+11
2011-09-10
reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-09-10
Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-09
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2
-2
/
+8
2011-09-09
Use a copy of the inventory items list to register users in the thread starte...
Justin Clark-Casey (justincc)
2
-2
/
+8
2011-09-09
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-09-08
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
1
-3
/
+7
2011-09-08
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
1
-7
/
+12
2011-09-07
When a region is added to the HG Inventory Broker, also pass this through to ...
Justin Clark-Casey (justincc)
3
-21
/
+41
2011-09-07
First set of merge fixes
Tom
2
-100
/
+87
2011-09-06
Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...
Justin Clark-Casey (justincc)
3
-19
/
+33
2011-09-06
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-09-06
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-06
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-09-06
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
1
-28
/
+0
2011-09-06
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2
-6
/
+3
2011-09-05
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2
-14
/
+20
2011-09-05
Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...
Justin Clark-Casey (justincc)
2
-3
/
+15
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2
-60
/
+83
2011-09-02
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-02
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-09-02
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
1
-5
/
+8
2011-09-02
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
1
-4
/
+2
2011-09-02
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-24
/
+27
2011-09-02
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-63
/
+85
2011-09-02
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-40
/
+48
2011-09-01
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-09-01
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-09-01
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
1
-219
/
+215
2011-09-01
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-01
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
1
-15
/
+1
2011-09-01
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-09-01
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2
-7
/
+1
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