index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
CoreModules
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2011-09-01
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-09-01
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2
-7
/
+1
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
3
-33
/
+24
2011-08-31
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2
-5
/
+11
2011-08-31
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-08-31
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
4
-50
/
+52
2011-08-30
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
1
-0
/
+18
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-0
/
+38
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2
-16
/
+12
2011-08-30
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2
-6
/
+20
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
3
-13
/
+111
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
3
-26
/
+23
2011-08-27
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
4
-18
/
+17
2011-08-26
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
1
-10
/
+5
2011-08-26
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-08-26
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
1
-9
/
+10
2011-08-26
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
1
-32
/
+38
2011-08-26
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-26
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
1
-0
/
+33
2011-08-26
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2
-8
/
+19
2011-08-26
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-26
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-24
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2
-5
/
+0
2011-08-24
extend initial rez regression test to check that attachment is phantom
Justin Clark-Casey (justincc)
1
-9
/
+14
2011-08-24
Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
2
-2
/
+12
2011-08-24
return InventoryItemBase from AddSceneObjectAsAttachment()
Justin Clark-Casey (justincc)
1
-8
/
+4
2011-08-24
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
1
-2
/
+100
2011-08-24
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-24
add TestAddAttachmentFromGround() regression test
Justin Clark-Casey (justincc)
2
-2
/
+32
2011-08-24
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
1
-10
/
+25
2011-08-23
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2
-7
/
+6
2011-08-23
remove mono compiler warnings
Justin Clark-Casey (justincc)
9
-16
/
+4
2011-08-23
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
Justin Clark-Casey (justincc)
1
-51
/
+27
2011-08-23
replace old TestAddAttachments() with a more thorough TestAddAttachment()
Justin Clark-Casey (justincc)
1
-7
/
+28
2011-08-23
If an object failed to attach due to an exception, then try and detach it fro...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-22
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
1
-55
/
+80
2011-08-22
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...
Snoopy Pfeffer
1
-1
/
+12
2011-08-20
Add avatar and attachments to llRegionSay
BlueWall
1
-4
/
+67
2011-08-19
Add llRegionSayTo
BlueWall
1
-0
/
+21
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-13
/
+32
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-17
comment out noisy attachments logging
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-08-17
For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventory...
Justin Clark-Casey (justincc)
1
-5
/
+5
[next]