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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-25
1
-7
/
+12
*
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
Oren Hurvitz
2013-01-04
1
-0
/
+6
*
minor: Change channel digger replacement message in TerrainModule to Info fro...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...
Oren Hurvitz
2013-01-04
1
-5
/
+55
*
Fix sounds so that they play from inventory after teleport rather than only o...
Justin Clark-Casey (justincc)
2012-12-13
1
-2
/
+2
*
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
2012-12-05
2
-2
/
+6
*
Show many more primitive properties on console command "show part name/id/pos"
Justin Clark-Casey (justincc)
2012-11-28
1
-3
/
+57
*
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
4
-4
/
+5
*
In ArchiverTests, use the local instantiated SceneManager rather than potenti...
Justin Clark-Casey (justincc)
2012-11-24
1
-20
/
+7
*
Fix bug where loading an OAR with a deeded parcel would always set the parcel...
Justin Clark-Casey (justincc)
2012-11-24
5
-147
/
+224
*
minor: Add some currently commented out debug log lines for investigating iss...
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+5
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-11-23
2
-3
/
+3
*
Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...
Justin Clark-Casey (justincc)
2012-11-23
1
-40
/
+63
*
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
/
+13
*
minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
/
+9
*
Following on from 4f982596, launch map name requests on an async thread from ...
Justin Clark-Casey (justincc)
2012-11-15
1
-12
/
+8
*
Another 11 modules' directions moved out of .addin.xml
Diva Canto
2012-11-13
2
-0
/
+4
*
Another 21 modules' directives moved out of .addin.xml
Diva Canto
2012-11-13
3
-2
/
+8
*
Moved the WindModule and its own plugins out of .addin.xml
Diva Canto
2012-11-12
3
-0
/
+5
*
Another 10 modules' directives moved from .addin.xml
Diva Canto
2012-11-12
9
-0
/
+18
*
Cleanup on region modules: gave short node id's to all of them.
Diva Canto
2012-11-12
1
-1
/
+1
*
Remove any mention of IRegionModule from region names and comments to aid
Melanie
2012-11-12
3
-3
/
+3
*
One more module converted: PermissionsModule.
Diva Canto
2012-11-11
1
-112
/
+155
*
moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
2012-11-11
2
-0
/
+521
*
One more module converted: CloudModule.
Diva Canto
2012-11-10
1
-21
/
+32
*
One more module converted: Vegetation.
Diva Canto
2012-11-09
1
-5
/
+21
*
Minor improvement in the MapSearchModule. Stop blocking the client thread if ...
Diva Canto
2012-11-09
1
-19
/
+55
*
MapSearchModule also converted to new region module interface (37 to go).
Diva Canto
2012-11-09
1
-5
/
+22
*
Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
2012-11-09
2
-94
/
+104
*
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
2012-11-09
1
-19
/
+27
*
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
1
-2
/
+4
*
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
1
-1
/
+7
*
refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
/
+4
*
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
/
+3
*
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
/
+3
*
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
/
+9
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
/
+30
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
/
+4
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
/
+73
*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-2
/
+11
*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
/
+1
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+36
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
/
+20
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+45
*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-3
/
+5
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