| Commit message (Collapse) | Author | Age | Files | Lines |
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added both the WindModule and the SunModule to the Plugin manifest.
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hardcoded approach disabled the use of non-core dwell tracking modules.
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This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc.
Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
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Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
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This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
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the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
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for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
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CapabilitiesModule was being instantiated twice (damn Mono.Addins).
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in th addin.xml file.
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Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
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home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
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* Removed a few buglets and added better exception handling.
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testing.
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
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* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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logins disabled until enabled from the console. Add the AccessModule (WIP)
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the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
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* CommsManager.AvatarService rerouted
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a regionHandle.
* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now.
* Completed SimulationServiceConnector and corresponding handlers.
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* Fixed a typo in RemoteUserAccountServiceConnector module.
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missing from response, namely Library and Friends. Appearance service is also missing.
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because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
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* Added configs for Standalone
* Changed UserSericeBase to use useraccounts instead of user
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* Cleaned up a few things on presence connectors
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* Added their configs to standalone for testing. This crashes, because the DB is still not ready.
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MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
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placed under bin/Library. This works only for standalones.
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* Moves the mono_metadata_token_from_dor message to a different module on loading.
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commands work.
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always grant access to an avatar entering the region if requested.
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up method names in LandManagementModule (was a bit of a
mess). suppressing warnings re Constants.RegionSize.
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