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* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-142-2/+3
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-051-19/+23
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-052-50/+48
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-03-312-418/+418
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* Moved some files around, so that it's easier to share code between ↵diva2009-03-293-807/+166
| | | | standalone and the grid services. Should not affect any functionality.
* Minor bug fix in UpdateItem (meta data).diva2009-03-281-1/+3
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* Small bugs fixed related to ownership and permissions.diva2009-03-281-9/+18
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* Notecard updates bypassing the regions. (HGStandalone only)diva2009-03-261-26/+107
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* One more -- CopyItem.diva2009-03-261-0/+32
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* Half-way through supporting inventory access from outside the regions -- HG ↵diva2009-03-261-9/+84
| | | | standalones only, for now.
* HGStandaloneInventoryService now serves inventory assets. No need for ↵diva2009-03-251-1/+36
| | | | clients to have direct access to the asset service.
* Moving the LoginAuth service up, so that it can be shared among standalones ↵diva2009-03-222-351/+2
| | | | and the User Server.
* Initial support for authentication/authorization keys in UserManagerBase, ↵diva2009-03-213-6/+867
| | | | | | | | and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key). Keys are of the form http://<authority>/<random uuid> and they are sent over http header "authorization".
* Moving HGStandaloneAssetService to a new place, and giving it a more generic ↵diva2009-03-211-196/+0
| | | | name. MXP is going to use it too.
* * refactor: Create IHttpServer interface instead of accessing BaseHttpServer ↵Justin Clarke Casey2009-03-192-2/+4
| | | | via CommunicationsManager directly
* Update svn properties, minor formatting cleanup.Jeff Ames2009-03-101-5/+2
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* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Another stab at removing AssetServer.exe dependencieslbsa712009-02-201-1/+0
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* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-0/+2
| | | | IAssetDataPlugin being in OpenSim.Data
* * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa712009-02-191-1/+0
| | | | getting there...
* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* Restores the HGWorldMap functionality that has been reduced since a recent ↵diva2009-02-141-1/+9
| | | | refactoring of the WorldMapModule.
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-123-35/+35
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* * optimized usings.lbsa712009-02-123-63/+35
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-103-0/+693
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator