| Commit message (Collapse) | Author | Age | Files | Lines |
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IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
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the same user. Extend TestGiveInventoryItem() to test giving back the same item.
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rather than just the first one
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
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other items rather than real assets)
This bug had no practical effect other than to make "save iar" misreport the number of missing assets
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WARNING: additional configuration for HG inis -- see *Common.ini.example
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inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations.
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Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
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looked back in source user's User Agent service.
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testing.
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friends in other grids.
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security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
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OpenSim.Tests.Common instead
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other test helper names
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correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt".
This is for debugging purposes
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a newly created CoreModules/Caps. Not all.
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the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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config parameters.
Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
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There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
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IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
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OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
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counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
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inventory nodes, then assets
this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
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on the target system for an iar load
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