| Commit message (Collapse) | Author | Age | Files | Lines |
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Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
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DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
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from the avatar's list of attachments as well as delete it from the scene.
This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
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to help with the inconsistent state bug.
This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
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BulkInventoryUpdate after accepting inventory items.
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removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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previous attachments from the scene.
Addresses http://opensimulator.org/mantis/view.php?id=5636
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attachments check
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This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering.
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region handle from test.
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each other.
Much easier to debug this way.
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textures (which are already stored permanently)
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storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
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This seems to make more sense as we can get SP.ControllingClient
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Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
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En_US so that a different culture doesn't save values with commas as decimal points, etc.
This will hopefully stop giants stalking the grid.
See http://opensimulator.org/mantis/view.php?id=5614
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the texture was changed
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Signed-off-by: root <root@grid00001.t-data.com>
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than the object's own zero speed.
As per http://opensimulator.org/mantis/view.php?id=5575
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SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
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effects and return object
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AvatarFactoryModule.SetAppearance()
Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
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the scene presence exists
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This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
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on login/logout, since it's a bit noisy on the console.
Please uncomment if/when this is still needed.
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as well as item id and asset id
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http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
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Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
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not do DNS lookup, and use that for friends notification.
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grids. http://opensimulator.org/mantis/view.php?id=5528
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http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
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online friends on foreign grids. If this works, there's another way of getting that info.
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for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
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