aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch 'master' into bigmergeMelanie2011-11-061-0/+9
|\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
| | | | | | | | packet per prim. More to come as we change to make use of this.
* | Merge branch 'master' into bigmergeMelanie2011-11-042-11/+11
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-1/+1
| | | | | | | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-033-17/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-032-21/+35
| |\
| * | Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)2011-11-021-1/+1
| | | | | | | | | | | | | | | | | | This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
* | | Merge branch 'master' into bigmergeMelanie2011-11-031-7/+21
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-021-7/+21
| |\ \ | | |/
| | * Fix race condition that would sometimes send or save appearance for the ↵Justin Clark-Casey (justincc)2011-11-021-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | wrong avatar. In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread. If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched. This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent. This change loads the fields into local references so that this doesn't happen.
| * | Port the Avination offline messaging system to CoreMelanie2011-11-022-21/+35
| |/
* | Fix the offline message module to revert core changes and restore avnMelanie2011-10-281-18/+28
| | | | | | | | specific behavior
* | Reduce severity and remove duplication if a common log message regardingMelanie2011-10-281-3/+1
| | | | | | | | baked textures
* | Merge branch 'master' into bigmergeMelanie2011-10-276-73/+57
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2011-10-272-68/+41
| | | | | | | | MessageTransfer modules and Groups module.
| * Continuation of previous checkin. Found more places where ↵Dan Lake2011-10-271-6/+4
| | | | | | | | ForEachScenePresence can be changed to ForEachRootScenePresence.
| * Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-272-7/+4
| | | | | | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
| * Comment out inventory folder bulk update code on InventoryAccepted message ↵Justin Clark-Casey (justincc)2011-10-271-12/+18
| | | | | | | | | | | | | | | | introduced in commit db91044 on Aug 22 2011 This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted). This code was also not taking into account the situation where an item was accepted. Needs more fixing if this results in an aggression elsewhere.
* | Merge branch 'master' into bigmergeMelanie2011-10-264-1/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs
| * Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-254-1/+4
| | | | | | | | | | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* | Merge commit 'c2272a755fc6d3b07bc9b87bd9b83f4ae063ce9f' into bigmergeMelanie2011-10-251-0/+1
|\ \ | |/
| * Fix missing Busy-Mode ResponsePixel Tomsen2011-10-221-0/+1
| | | | | | | | http://opensimulator.org/mantis/view.php?id=5748
* | Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmergeMelanie2011-10-252-268/+268
|\ \ | |/
| * Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵Dan Lake2011-10-192-268/+268
| | | | | | | | endings from previous commit.
* | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmergeMelanie2011-10-252-328/+300
|\ \ | |/
| * Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵Dan Lake2011-10-192-328/+300
| | | | | | | | scene presence by client ID.
* | Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmergeMelanie2011-10-251-1/+1
|\ \ | |/
| * remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
| |
* | Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmergeMelanie2011-10-251-4/+1
|\ \ | |/
| * factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
| |
* | Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmergeMelanie2011-10-121-21/+4
|\ \ | |/
| * Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake2011-10-051-21/+4
| |
* | Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmergeMelanie2011-10-122-399/+398
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵Dan Lake2011-10-042-361/+375
| | | | | | | | handlers for attachments to call public interface and rearranged module file into sections
* | Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-112-95/+73
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed redundant code in AttachmentsModule and simplified interfaces which ↵Dan Lake2011-10-032-95/+73
| | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still.
* | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-4/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
| |
* | Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmergeMelanie2011-10-111-8/+5
|\ \ | |/
| * minor: remove clutter null check from pass in config to ↵Justin Clark-Casey (justincc)2011-10-011-8/+5
| | | | | | | | | | | | AvatarFactoryModule.Initialize() This is never null
* | Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmergeMelanie2011-10-111-4/+54
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2011-09-301-3/+53
| | | | | | | | | | | | allow attachments to be temporarily turned off. This is for debugging purposes. Defaults to Attachments Enabled
* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-111-4/+15
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-4/+15
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* | Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmergeMelanie2011-10-112-9/+18
|\ \ | |/
| * Fix failure to teleport when an agent is lured on the same sim (and probably ↵Justin Clark-Casey (justincc)2011-09-222-9/+18
| | | | | | | | | | | | | | | | | | in neighbouring sims) with HG lure active It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar. However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour. We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
* | Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmergeMelanie2011-10-111-1/+3
|\ \ | |/
| * On setting a new avatar appearance, if height hasn't changed then don't set ↵Justin Clark-Casey (justincc)2011-09-171-1/+3
| | | | | | | | | | | | that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
* | Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmergeMelanie2011-10-111-1/+1
|\ \ | |/
| * Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2011-09-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.