Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Create a very basic initial test which just creates an 'npc' and tests that ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -40/+0 |
| | | | | the scene presence exists | ||||
* | Hack around with the NPC module to get osNpcCreate() partially working again. | Justin Clark-Casey (justincc) | 2011-06-29 | 1 | -2/+2 |
| | | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with! | ||||
* | minor: temporarily comment out the local status notify friends messages seen ↵ | Justin Clark-Casey (justincc) | 2011-06-27 | 1 | -1/+1 |
| | | | | | | on login/logout, since it's a bit noisy on the console. Please uncomment if/when this is still needed. | ||||
* | tweak messages. Make verbose inventory item save message give the item name ↵ | Justin Clark-Casey (justincc) | 2011-06-14 | 1 | -1/+3 |
| | | | | as well as item id and asset id | ||||
* | A few more cleanups on the way to close ↵ | Diva Canto | 2011-06-11 | 1 | -11/+3 |
| | | | | http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array. | ||||
* | Only send AgentOnline to the client if the friendsOnline list has elements. ↵ | Diva Canto | 2011-06-11 | 1 | -1/+1 |
| | | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again. | ||||
* | Added a Sleep in between each site call, to slow the xml-rpc requests down. | Diva Canto | 2011-06-10 | 1 | -37/+40 |
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* | More tweaking on the UserAgentServiceConnector: add constructor that does ↵ | Diva Canto | 2011-06-10 | 1 | -1/+1 |
| | | | | not do DNS lookup, and use that for friends notification. | ||||
* | This hopefully fixes all issues with online/offline notifications across ↵ | Diva Canto | 2011-06-07 | 2 | -3/+10 |
| | | | | grids. http://opensimulator.org/mantis/view.php?id=5528 | ||||
* | This fixes the crash reported in ↵ | Diva Canto | 2011-06-07 | 1 | -3/+5 |
| | | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully. | ||||
* | More on the hunt for the slow down on HGFriendsModule. - Don't requests the ↵ | Diva Canto | 2011-06-06 | 1 | -48/+71 |
| | | | | online friends on foreign grids. If this works, there's another way of getting that info. | ||||
* | Moved the Mono Addins declaration of the HGFriendsModule to where the one ↵ | Diva Canto | 2011-06-06 | 1 | -1/+0 |
| | | | | for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends) | ||||
* | This should make offline IMs work again. It should work for incoming foreign ↵ | Diva Canto | 2011-06-06 | 1 | -1/+4 |
| | | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server. | ||||
* | Fix give inventory tests to use different users rather than (accidentally) ↵ | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -4/+15 |
| | | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item. | ||||
* | insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵ | Justin Clark-Casey (justincc) | 2011-06-04 | 2 | -11/+37 |
| | | | | rather than just the first one | ||||
* | create TestGetInventoryItem() | Justin Clark-Casey (justincc) | 2011-06-04 | 1 | -13/+7 |
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* | Bug fix on HG IM. | Diva Canto | 2011-06-02 | 1 | -2/+6 |
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* | [Profiles] --> [Profile] | Diva Canto | 2011-06-01 | 1 | -2/+2 |
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* | Fill in the new OwnerData field in the LLUDP ScriptDialog message. | Justin Clark-Casey (justincc) | 2011-05-31 | 1 | -1/+2 |
| | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510 | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-27 | 1 | -1/+4 |
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| * | When saving an iar, don't chase down link asset IDs (since these points to ↵ | Justin Clark-Casey (justincc) | 2011-05-27 | 1 | -1/+4 |
| | | | | | | | | | | | | other items rather than real assets) This bug had no practical effect other than to make "save iar" misreport the number of missing assets | ||||
* | | HG lures working! Friends can offer friends HG teleports via the profile. ↵ | Diva Canto | 2011-05-27 | 3 | -4/+256 |
|/ | | | | WARNING: additional configuration for HG inis -- see *Common.ini.example | ||||
* | Added a BasicProfilemodule so that the profile-based actions (like give ↵ | Diva Canto | 2011-05-27 | 1 | -0/+173 |
| | | | | inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-26 | 3 | -18/+145 |
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| * | Add --noassets option for "save iar" | Justin Clark-Casey (justincc) | 2011-05-26 | 3 | -18/+145 |
| | | | | | | | | | | | | | | | | Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently. | ||||
* | | HG IM in grid mode working fairly well. Unknown target user references ↵ | Diva Canto | 2011-05-26 | 1 | -0/+74 |
| | | | | | | | | looked back in source user's User Agent service. | ||||
* | | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵ | Diva Canto | 2011-05-25 | 1 | -0/+268 |
| | | | | | | | | testing. | ||||
* | | HG friends: Status notifications working. Also initial logins get the online ↵ | Diva Canto | 2011-05-23 | 2 | -47/+207 |
| | | | | | | | | friends in other grids. | ||||
* | | More on HG Friends. Added Delete(string, string) across the board. Added ↵ | Diva Canto | 2011-05-22 | 2 | -107/+212 |
| | | | | | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. | ||||
* | | Fixed permissions bug related to friends in PermissionsModule. Added ↵ | Diva Canto | 2011-05-21 | 2 | -208/+154 |
| | | | | | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-05-21 | 3 | -22/+19 |
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| * | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 3 | -3/+0 |
| | | | | | | | | OpenSim.Tests.Common instead | ||||
| * | rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -4/+4 |
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| * | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 3 | -15/+15 |
| | | | | | | | | other test helper names | ||||
* | | HG Friends working to some extent: friendships offered and accepted ↵ | Diva Canto | 2011-05-19 | 2 | -39/+550 |
|/ | | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights. | ||||
* | Instrument the heck out of offline messages. THIS IS VERY VERBOSE. | Diva Canto | 2011-05-12 | 1 | -0/+3 |
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* | Add module with "appearance show" command. | Justin Clark-Casey (justincc) | 2011-05-07 | 1 | -3/+3 |
| | | | | | At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt". This is for debugging purposes | ||||
* | Moved several cap-based-service-providing modules from where they were into ↵ | Diva Canto | 2011-04-30 | 5 | -1632/+0 |
| | | | | a newly created CoreModules/Caps. Not all. | ||||
* | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵ | Diva Canto | 2011-04-28 | 1 | -7/+6 |
| | | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. | ||||
* | some mesh config asthetics | BlueWall | 2011-04-21 | 2 | -2/+2 |
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* | Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 3 | -8/+12 |
| | | | | | | | config parameters. Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything. | ||||
* | bump default IAR version to 0.2 and 1.1 for the --profile version. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -2/+2 |
| | | | | There are no changes in this bump, they just signal a point at which the control file comes first in the archive. | ||||
* | Add regression test to check that OARs start with the control file. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -0/+3 |
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* | add test to ensure that an IAR starts with the control file | Justin Clark-Casey (justincc) | 2011-04-18 | 2 | -11/+39 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-04-14 | 3 | -9/+9 |
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| * | get rid of all traces of the now used mock service infrastructure | Justin Clark-Casey (justincc) | 2011-04-15 | 3 | -9/+9 |
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* | | Add ColladaMesh switch | BlueWall | 2011-04-14 | 2 | -3/+21 |
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* | extend TestLoadCoalesecedItem() to check loaded object ids and positions | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -1/+7 |
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* | Make all the objects in a coalescence reappears after being loaded from an ↵ | Justin Clark-Casey (justincc) | 2011-04-15 | 3 | -26/+47 |
| | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups. | ||||
* | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. | Justin Clark-Casey (justincc) | 2011-04-14 | 2 | -4/+48 |
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