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* Merge branch 'master' into careminster-presence-refactorMelanie2010-05-284-166/+154
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| * get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-106/+99
| | | | | | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
| * restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵Justin Clark-Casey (justincc)2010-05-281-51/+37
| | | | | | | | work with the new UserAccountService/InventoryService
| * fission UserAccountService.HandleCreateUser() into two methods, one which ↵Justin Clark-Casey (justincc)2010-05-281-52/+50
| | | | | | | | handles user command parsing and another which actually does the work
| * Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-282-6/+18
| | | | | | | | | | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
| * refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2010-05-281-1/+0
| | | | | | | | ArchiveHelpers
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-9/+7
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| * Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
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* | Prevent an "index out of range" error on loginMelanie Thielker2010-05-181-2/+5
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* | Merge branch 'careminster-presence-refactor' of ↵Melanie2010-05-161-1/+2
|\ \ | | | | | | | | | ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Don't convert UUID -> ToString for every friend (Minor optimisation based on ↵Tom Grimshaw2010-05-121-1/+2
| | | | | | | | | | | | profiler feedback)
* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-162-2/+7
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| * Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)2010-05-151-2/+3
| | | | | | | | dereference inside the exception catch
| * Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey2010-05-141-0/+4
| | | | | | | | | | Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
* | Correct an odd merge anomalyTom Grimshaw2010-05-101-1/+1
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* | Merge branch 'careminster-presence-refactor' of ↵Tom Grimshaw2010-05-104-98/+91
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ Merge branch 'master' into careminster-presence-refactorMelanie2010-05-101-0/+2
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| | * * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-0/+2
| | | | | | | | | | | | | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
| * | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-093-98/+89
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| | * More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-083-98/+89
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| | * Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-8/+0
| | | | | | | | | | | | | | | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* | | Greatly improve login time for users with large friends lists by requesting ↵Tom Grimshaw2010-05-101-6/+39
|/ / | | | | | | all unknown UUID's in one go rather than individually
* | Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-8/+0
| | | | | | | | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* | Adapt CM to the new CHANGED_OWNER handlingMelanie Thielker2010-05-031-0/+3
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-301-2/+5
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| * * XInventory fairly tested, including for HG. Almost ready to switch.Diva Canto2010-04-301-2/+5
| | | | | | | | * Removed a few buglets and added better exception handling.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-291-1/+1
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| * Spelling in FriendsModule.cs: "filed to load" -> "failed to load"unknown2010-04-281-1/+1
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| * Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* | Plumb a data path to initialize an attachment from an alternate sourceMelanie Thielker2010-04-241-2/+18
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* | Add an additional serialization call do the detach procedure. This call isMelanie Thielker2010-04-231-0/+3
| | | | | | | | | | executed only for it's side effects, which are to block until attach(NULL_KEY) completes, before commencing detachment.
* | Fix a nullref in attachment handling. Add some debug to find the attachmentMelanie Thielker2010-04-231-1/+2
| | | | | | | | state issue
* | Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* | Remove the event trigger for the attach event from the attachment module.Melanie Thielker2010-04-191-1/+1
| | | | | | | | The script engine already triggers this internally.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-192-12/+58
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+2
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
| * refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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| * refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+32
| | | | | | | | AttachmentsModule
| * refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | | | | | AttachmentsModule
| * * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-0/+220
| | | | | | | | | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-131-0/+229
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-131-0/+229
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| | * | Changed the GetTextureModule backport to work with the 0.6.9 codebaseJohn Hurliman2010-04-081-2/+11
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| | * | Backported GetTextureModule and IAssetService.GetCached()John Hurliman2010-04-081-0/+220
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| * | | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-062-10/+70
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-304-7/+8
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| * | | May fix mantis #4613Diva Canto2010-03-271-1/+2
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| * | | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-193-6/+6
| | | | | | | | | | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-183-65/+46
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| * | | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-172-63/+44
| | | | | | | | | | | | | | | | | | | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.