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* Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)2010-05-151-2/+3
| | | | dereference inside the exception catch
* Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey2010-05-141-0/+4
| | | | | Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-0/+2
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-083-98/+89
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* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-8/+0
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* * XInventory fairly tested, including for HG. Almost ready to switch.Diva Canto2010-04-301-2/+5
| | | | * Removed a few buglets and added better exception handling.
* Spelling in FriendsModule.cs: "filed to load" -> "failed to load"unknown2010-04-281-1/+1
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* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+2
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
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* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+32
| | | | AttachmentsModule
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | AttachmentsModule
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-0/+220
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* May fix mantis #4613Diva Canto2010-03-271-1/+2
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* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-193-6/+6
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-172-63/+44
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-151-0/+75
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-1/+30
| | | | | | | | AttachmentsModule
| * refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-0/+46
| | | | | | | | AttachmentsModule
* | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
|/ | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-1/+31
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-103-7/+7
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* Changed a cryptic debug message and a wrong commentDiva Canto2010-03-091-1/+1
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* - supporting llTextBoxunknown2010-03-061-1/+25
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-15/+56
| | | | need to rationalize method names later
* refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-1/+46
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* refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-0/+30
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* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-0/+141
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* Offline friendship offers now working.Diva Canto2010-03-011-8/+41
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* Friends rights under control.Diva Canto2010-03-012-70/+33
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* More work on GrantRights. Still not right.Diva Canto2010-03-012-44/+101
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* Fix -1 checks for login caseMelanie2010-03-011-1/+1
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* Small tweakMelanie2010-03-011-1/+1
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* Should have things the right way around, better that wayMelanie2010-03-011-1/+1
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* Change friends to handle offers as it was originally designed. This mayMelanie2010-03-011-6/+2
| | | | need to be changed in SQLite & MSSQL as well
* Implement rights changes locall (UNTESTED)Melanie2010-02-281-10/+38
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* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-16/+38
| | | | this needs more testing, but everything is there.
* Friends connectors finished. Status notification working across the board. ↵Diva Canto2010-02-282-58/+282
| | | | One last bug: friends online upon login are not being sent to the user.
* Status notification (online/offline) working for same sim.Diva Canto2010-02-271-18/+66
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* Update the local cache upon friendship acceptance. Logout notifications working.Diva Canto2010-02-271-0/+4
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* * Finished implementation of FriendsService.DeleteDiva Canto2010-02-271-1/+4
| | | | * Deny now working
* Friends online notifications upon friendship now working (same sim only).Diva Canto2010-02-272-2/+17
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* Implement the requestonlinenotification methodMelanie2010-02-271-0/+23
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* Move requestonlinenotification generic message to presence moduleMelanie2010-02-272-6/+30
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* Implement a handler for requestonlinenotification generic messageMelanie2010-02-271-0/+6
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* Friendships established.Diva Canto2010-02-271-0/+7
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* * Friendship offers starting to work in the same sim. Not quite right yet.Diva Canto2010-02-262-102/+243
| | | | | * Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file
* More flesh to FriendsModule. Still incomplete.Diva Canto2010-02-261-0/+67
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* Add the client message handlers. The calling card handlers that are part ofMelanie2010-02-261-0/+27
| | | | | the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends.
* Now showing friends online upon grid login.Diva Canto2010-02-261-0/+6
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