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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
Update save oar and save iar help responses to reflect new -h|--home
nebadon
2012-01-25
1
-2
/
+2
*
If deserializing a scene object fails during IAR load then ignore the object ...
Justin Clark-Casey (justincc)
2012-01-11
1
-1
/
+4
*
Add avatar names to appearance log messages
Justin Clark-Casey (justincc)
2012-01-10
1
-3
/
+3
*
HG Friends: fixed bug introduced by 571efeddb20f38bb4164074b3c217be5387ca2e0 ...
Diva Canto
2012-01-10
1
-2
/
+2
*
Don't try to save a NPCs attachment states on NPC delete
Melanie
2012-01-07
1
-0
/
+8
*
Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+6
*
Add "appearance rebake" command to ask a specific viewer to rebake textures f...
Justin Clark-Casey (justincc)
2012-01-04
1
-3
/
+12
*
Separate out rebake request code from cache validation code AvatarFactoryModule.
Justin Clark-Casey (justincc)
2012-01-04
1
-31
/
+41
*
Profile Updates
BlueWall
2012-01-03
1
-5
/
+7
*
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...
Diva Canto
2011-12-29
2
-24
/
+60
*
Fix race condition where the appearance update timer could be stopped just af...
Justin Clark-Casey (justincc)
2011-12-19
1
-3
/
+6
*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-8
/
+49
*
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
2011-12-13
1
-2
/
+2
*
Print out one log message for every missing baked texture, rather than two.
Justin Clark-Casey (justincc)
2011-12-09
1
-22
/
+4
*
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-0
/
+2
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-2
/
+2
*
Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
2011-11-16
1
-12
/
+11
*
temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+24
*
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+4
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+0
*
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2011-11-15
2
-15
/
+13
*
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
/
+5
*
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
/
+27
*
refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
/
+6
*
Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
2
-11
/
+31
*
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
2
-4
/
+5
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-14
2
-7
/
+1
*
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
2
-6
/
+30
*
Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
2011-11-14
2
-1
/
+81
*
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2011-11-14
1
-1
/
+8
*
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-1
/
+2
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
/
+1
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-1
/
+1
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
3
-17
/
+15
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-03
2
-21
/
+35
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-02
1
-7
/
+21
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\
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*
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Port the Avination offline messaging system to Core
Melanie
2011-11-02
2
-21
/
+35
*
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Change default say distance to 20m from 30m, the same as on the big grid. Th...
Justin Clark-Casey (justincc)
2011-11-02
1
-1
/
+1
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*
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Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
2011-11-02
1
-7
/
+21
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/
*
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2011-10-27
2
-68
/
+41
*
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
1
-6
/
+4
*
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
2
-7
/
+4
*
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
2011-10-27
1
-12
/
+18
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
4
-1
/
+4
*
Fix missing Busy-Mode Response
Pixel Tomsen
2011-10-22
1
-0
/
+1
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
2
-268
/
+268
*
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
2
-328
/
+300
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-1
/
+1
*
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+1
*
Removed redundant scene presence lookups in HGMessageTransferModule
Dan Lake
2011-10-05
1
-21
/
+4
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