| Commit message (Collapse) | Author | Age | Files | Lines |
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floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
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friendship invitations to foreign users.
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to HG friendships. Snoopy take it from here.
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only ever using the root part entry.
This eliminates some pointless memory use.
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friends service.
There is no a --cache option which will show friends from the local cache if available.
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FriendsCommandsModule.
Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
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for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
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listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
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expect to receive any in this instance.
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caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
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Also ass OpenSource header
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functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
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require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
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purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
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that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
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we can better manage this traffic.
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co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
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saying afterwards that we added it.
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<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
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AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
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corresponding RemoteAdmin parameter
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
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switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
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rather than halting the IAR load with an exception.
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(r/17672)
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texture ids were available for the rebake request
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from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
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This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
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Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
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region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
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after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
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AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
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in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
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Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
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