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| * refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
| * rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
| * In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-061-0/+8
| * Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-11/+2
| * get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
| * Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-062-6/+3
* | Merge fixes, and fix the buildTom2011-09-141-9/+5
* | First set of merge fixesTom2011-09-071-51/+38
* | Resolve merge commits, stage 1Tom2011-09-0411-212/+1021
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| * Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-28/+48
| * If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)2011-09-011-5/+4
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+0
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-0/+10
| * refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-311-1/+1
| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-312-17/+12
| * remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+0
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+18
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+38
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-302-16/+12
| * Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-302-6/+20
| * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-302-8/+91
| * Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-272-24/+21
| * refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-272-16/+15
| * refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-10/+5
| * refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-261-1/+29
| * refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-261-9/+10
| * refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)2011-08-261-32/+38
| * comment out verbose test logging from last commitJustin Clark-Casey (justincc)2011-08-261-1/+1
| * add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)2011-08-261-0/+33
| * refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-262-8/+19
| * Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
| * Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
| * Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-242-5/+0
| * extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
| * Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12
| * return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
| * refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-2/+100
| * refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
| * add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-242-2/+32
| * Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25
| * rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-232-7/+6
| * remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-231-2/+0
| * replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-51/+27
| * replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)2011-08-231-7/+28
| * If an object failed to attach due to an exception, then try and detach it fro...Justin Clark-Casey (justincc)2011-08-231-1/+2
| * If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-55/+80
| * Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...Snoopy Pfeffer2011-08-221-1/+12
| * Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2