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* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-1/+3
* Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-1/+1
* Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-0/+32
* Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
* remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
* minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-3/+14
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-175/+207
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-3/+7
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
* In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-061-0/+8
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-11/+2
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-062-6/+3
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-28/+48
* If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)2011-09-011-5/+4
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+0
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-0/+10
* refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-311-1/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-312-17/+12
* remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+0
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+18
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+38
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-302-16/+12
* Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-302-6/+20
* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-302-8/+91
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-272-24/+21
* refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-272-16/+15
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-10/+5
* refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-261-1/+29
* refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-261-9/+10
* refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)2011-08-261-32/+38
* comment out verbose test logging from last commitJustin Clark-Casey (justincc)2011-08-261-1/+1
* add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)2011-08-261-0/+33
* refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-262-8/+19
* Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
* Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
* Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-242-5/+0
* extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
* Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12
* return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
* refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-2/+100
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
* add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-242-2/+32
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25