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* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-231-2/+0
* replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-51/+27
* replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)2011-08-231-7/+28
* If an object failed to attach due to an exception, then try and detach it fro...Justin Clark-Casey (justincc)2011-08-231-1/+2
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-55/+80
* Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...Snoopy Pfeffer2011-08-221-1/+12
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-2/+2
* extend test to check that there is one attachment and that it has the right nameJustin Clark-Casey (justincc)2011-08-171-1/+6
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-172-7/+17
* Add new FireAndForgetMethod.None.Justin Clark-Casey (justincc)2011-08-161-13/+33
* Move some previously common code back into separate tests. Remove unused reg...Justin Clark-Casey (justincc)2011-08-161-10/+9
* Isolate existing incomplete attachments tests rather than have them rely on e...Justin Clark-Casey (justincc)2011-08-161-5/+5
* drop number of attachments in test from 3 to 2 to reduce text complexityJustin Clark-Casey (justincc)2011-08-161-4/+1
* remove setting up of second scene in attachments since it's not currently usedJustin Clark-Casey (justincc)2011-08-161-24/+21
* relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-0/+172
* When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)2011-08-121-5/+43
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-2/+2
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-24/+65
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-1/+1
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-063-17/+17
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-064-23/+23
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-0/+4
* When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)2011-07-291-0/+5
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+3
* When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
* Fixed updating avatar appearanceOren Hurvitz2011-07-211-10/+17
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-162-2/+2
* If object is an attachment, make llGetVel() return the avatar's speed rather ...Justin Clark-Casey (justincc)2011-07-151-1/+0
* minor: method doc for baked texture uploadingJustin Clark-Casey (justincc)2011-07-151-1/+2
* refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...Justin Clark-Casey (justincc)2011-07-131-3/+4
* refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-091-1/+1
* Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...Justin Clark-Casey (justincc)2011-07-092-9/+87
* Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-021-40/+0
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-2/+2
* minor: temporarily comment out the local status notify friends messages seen ...Justin Clark-Casey (justincc)2011-06-271-1/+1
* tweak messages. Make verbose inventory item save message give the item name ...Justin Clark-Casey (justincc)2011-06-141-1/+3
* A few more cleanups on the way to close http://opensimulator.org/mantis/view....Diva Canto2011-06-111-11/+3
* Only send AgentOnline to the client if the friendsOnline list has elements. A...Diva Canto2011-06-111-1/+1
* Added a Sleep in between each site call, to slow the xml-rpc requests down.Diva Canto2011-06-101-37/+40
* More tweaking on the UserAgentServiceConnector: add constructor that does not...Diva Canto2011-06-101-1/+1
* This hopefully fixes all issues with online/offline notifications across grid...Diva Canto2011-06-072-3/+10
* This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=...Diva Canto2011-06-071-3/+5
* More on the hunt for the slow down on HGFriendsModule. - Don't requests the o...Diva Canto2011-06-061-48/+71
* Moved the Mono Addins declaration of the HGFriendsModule to where the one for...Diva Canto2011-06-061-1/+0
* This should make offline IMs work again. It should work for incoming foreign ...Diva Canto2011-06-061-1/+4
* Fix give inventory tests to use different users rather than (accidentally) th...Justin Clark-Casey (justincc)2011-06-041-4/+15
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ra...Justin Clark-Casey (justincc)2011-06-042-11/+37