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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-1
/
+1
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-1
/
+1
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
3
-17
/
+15
2011-11-02
Port the Avination offline messaging system to Core
Melanie
2
-21
/
+35
2011-11-02
Change default say distance to 20m from 30m, the same as on the big grid. Th...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-02
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
1
-7
/
+21
2011-10-28
Fix the offline message module to revert core changes and restore avn
Melanie
1
-18
/
+28
2011-10-28
Reduce severity and remove duplication if a common log message regarding
Melanie
1
-3
/
+1
2011-10-27
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2
-68
/
+41
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
1
-6
/
+4
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2
-7
/
+4
2011-10-27
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
1
-12
/
+18
2011-10-25
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
4
-1
/
+4
2011-10-22
Fix missing Busy-Mode Response
Pixel Tomsen
1
-0
/
+1
2011-10-19
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2
-268
/
+268
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2
-328
/
+300
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-10-05
Removed redundant scene presence lookups in HGMessageTransferModule
Dan Lake
1
-21
/
+4
2011-10-04
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2
-361
/
+375
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2
-95
/
+73
2011-10-03
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
1
-5
/
+4
2011-10-01
minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
1
-8
/
+5
2011-09-30
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
1
-3
/
+53
2011-09-23
Fix avatar parameter updating for viewer 3 and maybe 2.
Justin Clark-Casey (justincc)
1
-4
/
+15
2011-09-22
Fix failure to teleport when an agent is lured on the same sim (and probably ...
Justin Clark-Casey (justincc)
2
-9
/
+18
2011-09-17
On setting a new avatar appearance, if height hasn't changed then don't set t...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-09-15
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-14
Fix a rather stupid VS warning "The operation overflows at compile time in ch...
Tom
1
-3
/
+3
2011-09-14
Merge fixes, and fix the build
Tom
1
-9
/
+5
2011-09-13
Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
1
-0
/
+32
2011-09-13
Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
1
-11
/
+0
2011-09-13
remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
1
-6
/
+4
2011-09-13
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-13
minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
1
-36
/
+33
2011-09-13
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
1
-42
/
+77
2011-09-13
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
1
-175
/
+207
2011-09-08
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
1
-3
/
+7
2011-09-07
First set of merge fixes
Tom
1
-51
/
+38
2011-09-06
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-09-06
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-06
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-09-06
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
1
-28
/
+0
2011-09-06
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2
-6
/
+3
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
1
-28
/
+48
2011-09-01
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
1
-0
/
+10
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