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2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-1/+1
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake3-17/+15
2011-11-02Port the Avination offline messaging system to CoreMelanie2-21/+35
2011-11-02Change default say distance to 20m from 30m, the same as on the big grid. Th...Justin Clark-Casey (justincc)1-1/+1
2011-11-02Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)1-7/+21
2011-10-28Fix the offline message module to revert core changes and restore avnMelanie1-18/+28
2011-10-28Reduce severity and remove duplication if a common log message regardingMelanie1-3/+1
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2-68/+41
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake1-6/+4
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2-7/+4
2011-10-27Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)1-12/+18
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)4-1/+4
2011-10-22Fix missing Busy-Mode ResponsePixel Tomsen1-0/+1
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2-268/+268
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2-328/+300
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-1/+1
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)1-4/+1
2011-10-05Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake1-21/+4
2011-10-04Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2-361/+375
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2-95/+73
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-5/+4
2011-10-01minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)1-8/+5
2011-09-30Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)1-3/+53
2011-09-23Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)1-4/+15
2011-09-22Fix failure to teleport when an agent is lured on the same sim (and probably ...Justin Clark-Casey (justincc)2-9/+18
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)1-1/+3
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)1-1/+1
2011-09-14Fix a rather stupid VS warning "The operation overflows at compile time in ch...Tom1-3/+3
2011-09-14Merge fixes, and fix the buildTom1-9/+5
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)1-0/+32
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)1-11/+0
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-1/+1
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-42/+77
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-3/+14
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)1-175/+207
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-3/+7
2011-09-07First set of merge fixesTom1-51/+38
2011-09-06refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)1-14/+19
2011-09-06rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)1-3/+3
2011-09-06In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)1-0/+8
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)1-11/+2
2011-09-06get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)1-28/+0
2011-09-06Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2-6/+3
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)1-28/+48
2011-09-01If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)1-5/+4
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-6/+0
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-0/+10