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2011-10-05Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake1-21/+4
2011-10-04Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2-361/+375
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2-95/+73
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-5/+4
2011-10-01minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)1-8/+5
2011-09-30Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)1-3/+53
2011-09-23Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)1-4/+15
2011-09-22Fix failure to teleport when an agent is lured on the same sim (and probably ...Justin Clark-Casey (justincc)2-9/+18
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)1-1/+3
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)1-1/+1
2011-09-14Fix a rather stupid VS warning "The operation overflows at compile time in ch...Tom1-3/+3
2011-09-14Merge fixes, and fix the buildTom1-9/+5
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)1-0/+32
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)1-11/+0
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-1/+1
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-42/+77
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-3/+14
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)1-175/+207
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)1-3/+7
2011-09-07First set of merge fixesTom1-51/+38
2011-09-06refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)1-14/+19
2011-09-06rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)1-3/+3
2011-09-06In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)1-0/+8
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)1-11/+2
2011-09-06get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)1-28/+0
2011-09-06Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2-6/+3
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)1-28/+48
2011-09-01If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)1-5/+4
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-6/+0
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-0/+10
2011-08-31refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)1-1/+1
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2-17/+12
2011-08-30remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)1-1/+1
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)1-1/+0
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)1-0/+18
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-0/+38
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2-16/+12
2011-08-30Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2-6/+20
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2-8/+91
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2-24/+21
2011-08-27refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)1-4/+4
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2-16/+15
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-10/+5
2011-08-26refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)1-1/+29
2011-08-26refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)1-9/+10
2011-08-26refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)1-32/+38
2011-08-26comment out verbose test logging from last commitJustin Clark-Casey (justincc)1-1/+1
2011-08-26add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)1-0/+33